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An aggro deck based around the Evolve MechanicThis deck has been well-matched against most of the aggro/creature-based decks that I've run it against. The issues have really only been in the control matchups.All this deck wants to do is throw it's hand onto the board as fast and as aggressive as it can(although, you do want to be careful on which creatures come out in which order)Comments and suggestions are appreciated!
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I would consider throwing in a couple of Bioshift, should work well with Master Biomancer.
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I thought about Bioshift, but, there wasn't anything I could justify bringing out for it. Did you think of anything in particular that it'd be better than?
Probably Boon Satyr, if you can put 2 counters on Master Biomancer it could be better (but maybe not more reliable, since your opponent can just throw a Doom Blade on MB).
Why no Give//Take?
Mainly because its sorc speed