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The deck aims to combo out as early as possible in game 1 and then side in some help to edge the match in our favor games 2/3. Devoted Druid + Vizier of Remedies + Win Condition
We want to keep hands that give us access to 1-2 lands, a way to get devoted druid out ASAP, and some search for Vizier + Win Conditions. Our deck has a decent chance to win by turn 3 if we have the right cards and the opponent is low on disruption. Fetching can be tricky at times, but remember that when we get infinite mana it is all green, so usually we need between 1-3 white sources to consistently cast some of our important spells(Vizier, Eladamri's Call, and Shalai, Voice of Plenty) The "perfect" hand can actually vary a bit for the same results:Land + Land + Turn 1 Dork + Druid/Evolution + Vizier/Call/Evolution/Devastation + Duskwatch/Ballista/Shalai/Rhonas/Devastation/Evolution/Call + Any 7th cardThe sideboard constantly changes between tournaments depending on the expected decks to face or what's popular lately.
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NOTE: Set by owner when deck was made.
If anyone has constructive criticism or suggestions for tweaking the list OR if you have a suggestion for a cool sideboard tech, I would really appreciate it :D
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