Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
An Aggro deck based around the Evolve mechanic.Adding white to the mix gave us some incredibly strong options when it came to creatures and utility. We had to give up a little speed and a little synergy to get a much stronger control matchup. We're still pretty well-balanced in the midrange games, but against aggro, we better have a Caryatid and a Smiter or we're probably in troubleComments and suggestions are appreciated!
This deck has been viewed 891 times.
You have a great opportunity to incorporate flash into the equation here, which allows for greater flexibility and creates uncertainty with your opponents attacks with lesser creatures. Other great cards to consider with this arrangement are Plasm Capture and Urban Evolution. I would consider main boarding 1 Sphinx's Revelation, but an Urban Evolution should be more beneficial. Don't forget to SB Dissolve and Azorius Charm against your control matchups.
Permalink
Which flash creatures were you thinking of? On the subject of adding Urban Evolution, Plasm Capture, and Sphinx's Revelation; This deck is trying to be more creature-based aggro than a control-based midrange, the speed and size of our creatures is what's ghetting us there most of the time, that plan doesnt usually change unless we're facing control, in which case, we just have to switch our plan of deliverance up a little bit. Also, why do you say the Azorius Charm for control matchups?
Most of my suggestions are based off card advantage. Azorius Charm being a draw function first while also serving as a flexible card. The flash creatures most likely to use would be Skylasher, Shambleshark, and Boon Satyr.