Full Moon's Ascension

by Koma on 05 February 2012

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Instants (8)

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Deck Description

New idea for Dark Ascension standard werewolves. I will be honest, i LOVE werewolves, but i HATED Innistrad werewolves because it just seemed like you had to throw every wolf in to make a deck, and it was "meh" agro at best. I prefer something a bit more mid-ranged that doesn't lose rhythm from a stray doomblade or go for the throat. I had almost given up on my beloved werewolves, untill i saw some of the big fanged killers in Dark Ascension.

ALSO, here's the deck idea, and credit to "Dee" for the inspiration to this! Let me know what you think?

( link to dee's deck idea http://magicgameplan.com/blog/dark-ascension-rg-werewolf-deck/ )

Deck Tags

  • Modern
  • Tribal
  • Aggro
  • Werewolves

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 2,824 times.

Mana Curve

Mana Symbol Occurrence

0001824

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Full Moon's Ascension

raggedjoe has deleted this comment.

Posted 05 February 2012 at 08:08

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raggedjoe has deleted this comment.

Posted 05 February 2012 at 08:09

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Looks beautiful, but I'd make a few changes. Play 4 Immerwolf. That card just rocks. 4 Rise seems a bit high... I'd trade drop one or two. You should really play Shock and either Dismember or Beast Within for some removal too. I'd favor Beast for it's ability to hit PWs and turn spare lands into beaters.

Mind checking out an idea for a green beatdown deck I had? http://www.mtgvault.com/ViewDeck.aspx?DeckID=291363

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Posted 05 February 2012 at 08:11

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I like immerwolf too, but, problem is with Huntsman of the Fells, you WANT him to transform, and if he is stopping the huntsman from transforming, they clash. The 4 Moon's rise are essential agilest removal, and they are cheep too, so I am fine having that many, it lets your werewolves 'jump' over field wipes like Day and life's final. Beast within however is a very viable option. Thank you n.n I just worry about the deck slots, it's very tight as is heheh, but thank you again!

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Posted 05 February 2012 at 08:55

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The problem with wanting Hunt to keep switching back and forth is that it means all your others are too, and getting worse :/

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Posted 05 February 2012 at 09:11

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i agree too so maybe the huntsmaster should have been legendary. ik the problem with it being so due to the flip but if they made the flip side legendary too or made a text that described it as "only one of----may be on the feild at the same time" it may have fixed it. it would seem that for the hunstmaster to keep using its effect, it has to either be your last defense or the only card you have. idk maybe im just crazy

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Posted 05 February 2012 at 15:18

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