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Power Level 7:You might miss something~ Entire idea of the deck is to abuse flicker and ETB effects. Dig through your deck like a toolbox for anwsers and advantage. Gain value and control, and overrun the board! (Note: Main deck is owned deck together, sidebaord is cards I have and aren't in, or cards I'd like to get maybe for the deck :) GuildGates are substituted for shocklands )
Ramp early and interact with the board in the early game. Get a lot of creatures out, and have flexibility as the mid game hits . Late game has lots of nasty combos and soft locks, between land destruction, a life gain and card draw, removal and answers, and even infinite mana! Dig for cards with whatever tools needed and abuse blinking flicker triggers. If all else fails, smack them with a craterhoof! Enjoy~
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NOTE: Set by owner when deck was made.