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A ravnica-themed deck built around casting tokens and then polymorphing them into worldspine wurms. What's not to love?
The idea here is to turn 2 Call of the Conclave or Selesnya Charm for tokens, and then Turn 4 Polymorph. To play any deck, you must understand it. So, here's the idea behind each card: >Selesnya Charm, Call of the Conclave, Advent of the Wurm, Slime Molding>>Each of these cards are in here to give you tokens. Selesnya Charm has the added advantage of also being removal and a combat trick, and Slime Molding is useful as a turn 3 play.>Polymorph and Mass Polymorph>>These two are your two primary win conditions. Poly a token and you're guaranteed to get a Worldspine Wurm! (And if they kill it, you can just poly one of the 5/5 wurms it produces and get another!)>Divination, Urban Evolution>>These two are your card draw. If you don't have a polymorph on turn 3, cast Divination to dig for it. Likewise, Urban Evolution fits nicely before Mass Polymorph on the mana curve. (Or, if you're facing control, it fits nicely before polymorph + mana leak, and it's a huge counter target itself!)>Worldspine Wurm>>The big bad of the deck. It's a dead draw every time, but that's fine. If you manage to pull off the turn 4 polymorph, it doesn't matter if you've drawn one or not. Your opponent still has to deal with a pseudo-recurring 15/15 trampler.
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Looks like a good deck. I did a polymorph deck once. Esper relying on lingering souls and such as the polymorph targets. What does simic charm do for you here? I dont see the purpose.
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Path to Exile.
Simic Charm's purpose here is mostly the "Permanents you control have hexproof". Since Worldspine is a huge target, as Umoonpuca said, I'm expecting a lot of PtE-type removal to be thrown his way. On top of that, Simic Charm can also bounce a troublesome first strike-deathtouch creature.
DUNE!!! Love that. :) The old-school version was GU, but there's lots of room for variation. See Beyond is useful in Polymorph decks, as it lets you put your fatties back in your library, should you draw them. Also, Khalni Garden gives you a free token to target. It does have the drawback of being a tapland, though.
Thanks for the suggestions! I mostly originally designed this as an RtR deck, and was keeping to the theme, so I didn't look through all the cards available. Definitely going to replace Divination with See Beyond, as that's far more useful. As for the garden, at most I'd put that in the sideboard - This deck already has a lot of powerful token generation with Call of the Conclave and Selesnya Charm, and I really don't mind polying a 3/3 into a 15/15, haha.Now if only there was a way to punish my opponent for playing with rhythm...