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I wanted to make a green faerie deck, but the problem there is that green faeries don't really have a win condition. So I decided green/blue mill might be fun.
Faerie and Sprite Nobles are in there to make your faeries tankier. You only really need additional toughness so you can hold off your opponent's attackers. Silkwing Scout makes a good chump, and you can sac her for land ramp. Indigo Faerie and Scryb Ranger make for a nice combo together. Ghost Quarter and Archive Trap also combo well. It's the deck's main punch to the face. Or library, in this case. Minds Aglow is a curious card in this deck. Cast it and pay 0 mana, letting your opponent decide if they want to draw. If they do, it only empties their library further and gives you a chance to draw more mill cards. If they don't, it's a 1-mana trigger for Brain Freeze's Storm effect. Speaking of which...Brain Freeze is this deck's second major punch to the face. Casting Tome Scour and Minds Aglow as many times as you can in a turn, followed by Brain Freeze, is a way to turn many games in your favor.
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Who'd have thought the Fey could be so ruthless. I like this mill deck, well done. :)
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Thanks! Though, this deck is nowhere near as brutal as my Dancing in the Faerie Circle deck - I just figured it'd be fun to make a deck with the all-too-rare green Fae.