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I always believed Faeries should have been Green + Blue, not Black + Blue. Black has always seemed too... Malicious for me. Faeries are tricksters, illusionists and pranksters. They're also spirits representing nature in its rawest forms. Faeries aren't very black at all, in my opinion. So, this is a deck built around that. ...Somehow, this deck actually works. As always, suggestions are encouraged. Even if it's a silly card for a random purpose. UPDATE: Made it more dependent on green and more beaty in general.+Zephyr Net+Overrun+Silkwing Scout+Bower Passage+Faerie Trickery-Surveilling Sprite-Parallel Lives-Notorious Throng-Scryb Ranger-Oona's Gatekeeper
Begin with a Bower Passage or Zephyr Net on something threatening before moving in to Cultivate or Warden. Groundlings are your biggest threat here, so play around them. Which brings me right to Zephyr Net. It gives something flying and defender - Removing it from the action but preventing you from swinging through it. This is circumvented with Bower Passage. While Zephyr Net triggers Groundling, Ovinize can save your butt from just about anything. A very powerful spell, it'll keep your opponent on their toes. Want to attack with your Worldspine Wurm? Go ahead. Blightsteel Colossus on t3? Not looking so big now, is it? Once you can start playing 3-drops, try to get a Warden out there. If you can't, give a Silkwing a go. Silkwings can be used either as a 2UG land tutor or as a beater until it dies. I recommend using it as a beater. Once you have enough mana to really get chuggin', start flashing in Invaders and Sentinels when blocking. Scions will help. Ovinize will turn tides. Faerie Harbinger is there to be flashed in as an emergency blocker and pull up a card that might help more. Use Oona to finalize the wall, and drop an Overrun when you decide you have enough fey on the field. Now, the Groundlings. Very good against enemies who rely on Flying creatures. Most of your fae are already big enough to handle fliers, but the Groundlings shine like nothing else. A 3/4 flier for 3? Gets shroud and +1/+1 from Scion, too? With an enemy flier on the field, Groundling is your second-biggest creature, topped only by Oona herself. On top of that, Zephyr Net and Bower Passage allow you to not only dispose of enemy creatures but trigger Groundling AND let you swing without fear!
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+1 for the How to Play section. Detailed and you explain why each card is in the deck.
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The only reason I can see strategically to add green to a faerie deck is for a parallel lives + leyline of vitality + bitterblossom combo. Free tokens every turn that will heal you. A draw effect would be nice as well. I agree with you on the lore of faeries, but the creatures just don't exist in green to support it well.
This deck wasn't really built strategically. I did adapt this into my actual semicompetitive Faerie deck, found here:http://www.mtgvault.com/koakuma/decks/dancing-in-the-faerie-circle-3/This deck was just built to illustrate the green side of Faeries.
I want to build this