Kazzong, Hokey, and Artifacts

by KnightoftheHokeyPokey on 08 July 2014

Main Deck (61 cards)

Sideboard (36 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Kazzong and I went on a brainstorming spree to find the perfect card for his arcbound junkie deck (link below). But it didn't end there.

We threw some ideas around .... and decided that a virtually all artifact deck was called for.

How to Play

Hey Kazzong ... want to make a Golem deck?

Deck Tags

  • Artifact
  • Blue
  • White
  • +1/+1 Counters

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 2,014 times.

Mana Curve

Mana Symbol Occurrence

010000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Kazzong, Hokey, and Artifacts

Golems are nice, but hard to do. Let me see what I can come up with.

And this looks pretty good. :)

Only thing I might change is throw in frantic salvage.

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Posted 09 July 2014 at 01:46

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Here is the golem deck. :)

http://www.mtgvault.com/kazzong/decks/grouchy-golems/

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Posted 09 July 2014 at 04:28

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Source:

http://www.mtgvault.com/jessie/decks/m15-hushwing-meets-torpor-orb/

KnightoftheHokeyPokey:
Vintage is very interesting. Especially if one runs broken artifact decks.

Jessie:
Indeed, indeed. Some of the older artifacts make me smile.

KnightoftheHokeyPokey:
I want to go back to them ... I mean, some newer cards are begging to be broken. Master Transmuter, for example.

KnightoftheHokeyPokey:
Basically, run Master Transmuter with Memnite or Orthinopter or Phyrexian Walker and Intruder Alarm to play ALL of the artifact creatures in your hand for one blue mana apiece. Turn 4 minimum for shenanagins.

ClockworkCopper397:
Master Transmuter is so good it gets overlooked: "Target my Transmuter ok thats fine, back to my hand she goes, oh and look a Blightsteel Colossus!"

Jessie:
KnightoftheHokeyPokey

Check this out, for my funny friend:
Master Transmuter, Memnite, Ornithopter, Phyrexian Walker. Intruder Alarm
Now add Mirran Spy (Brutal with Master Transmuter).
I think that is the start to something beautiful.

And might I suggest something like Blightsteel Colossus for the win. As was suggested by ClockworkCopper.
Maybe Vedalken Engineer for paying for your blue mana that Transmuter requires.

Good luck!

ClockworkCopper:
She could also feed into a Mycosynth Golem, making all those artifact creatures that much more easier to play. Chief Engineer and Mycosynth Golem could go off insane as well.

Kazzong:
ok, working on this now. should be done shortly. :)

KnightoftheHokeyPokey:
Hmm ... may I add to this crazy brainstorm ... dark steel forge. Pop it out on TURN 4 (2 Islands + Vedalken Engineer can summon Master Trasmuter turn 3) and laugh maniacally.

And don't get me started on playing that damned 3 mana, power and toughness equal number of creatures vedalken artifact creature dude. That's just cruel.

In honor of our collaboration, the deck is to be called ... Jessie and the 3 Mtg Vaulteers. ;)

Unfortunately, Master Transmuter doesn't trigger mirran spy because her ability does not CAST a card (similar to show and tell). However, it totally works when memnite or orthinopter or phyrexian walker or shield sphere come and play.

One last question ... do convoke and affinity stack? If so, chief engineer and mycosynth Golem are freaking insane.

Kazzong:
hm... you mean master of etherium? that vedalken? oh, he also pumps other artifact creatures too. :)

KnightoftheHokeyPokey:
Hmm ... I propose we continue the conversation here:

http://www.mtgvault.com/knightofthehokeypokey/decks/kazzong-hokey-and-artifacts/

I will post our current discussion so far.

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Posted 22 July 2014 at 07:19

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Just as a side note ... m15 is like the most freaking awesome set ever, in my opinion. It throws back to so many old cards, and it looks like magic is turning back into the wild west it once was. Don't believe me? Look at the new Ob Nix, or Circle of Flames, or Act on Impulse (Well of Fortune anyone?), or freaking CHIEF ENGINEER. If there is a card that will be banned in legacy, it's that last one, because he is ridiculously overpowered, especially combined with affinity or his fellow vedalken buddies or token generators.

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Posted 22 July 2014 at 07:34

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ok, so to answer your question as to whether convoke and affinity stack, yes. :)

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Posted 22 July 2014 at 07:47

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Whew ... I just barely got the link in that comment before the 30min edit period expired.

If convoke and affinity stack .... you could summon a myr overseer WAY too soon.

T1 - Seat of the Synod, Memnite, Ornithopter (drat, I misspelled that before!)
T2 - Darksteel Citadel, Chief Engineer, Cathedral Membrane (tap Memnite)
T3 - Ancient Den, Holy crap; Mycosynth Golem costs 0 mana (11 base cost - 7 from affinity for artifacts - 4 convoke, use all creatures)

That's insane. It's also perfectly possible to cast Master Transmuter turn 2 with Chief Engineer's help.

Is there something I'm missing, or is chief engineer designed to speed artifact decks up to the point where they can win in legacy tournaments? 'Cause that's what I'm looking at.

Oh, and speaking of legacy ... platinum angel is a must. If you could get it out on turn 3 (master trans on turn 2) with a deck like this (with metallurgeon and dark steel citadel floating around) you might stand a real chance against pretty much every deck in existence.

One last jest ... who needs tolarian academy? We have Chief engineer now. =)

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Posted 22 July 2014 at 07:49

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Does affinity for artifacts stack?

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Posted 22 July 2014 at 08:14

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I don't think that it does. but I could be wrong... best way to find out is to check the comprehensive rules on wizards of the coast official site. I will look and find out.

Edit: I am completely wrong. it does stack. :) you have more than a single instance of affinity, then each of them has an effect on the card. :) so having chief engineer and the Golem that gives artifacts affinity... dang.

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Posted 22 July 2014 at 09:11

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Hmm ... dear wizards, we are running out of expensive golems. What should we do? XD!

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Posted 22 July 2014 at 09:16

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throw in etched monstrosity, of course.

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Posted 22 July 2014 at 09:20

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ok... so here is my take on the master transmuter and goblin welder deck. :) let me know what you guys think of it.

http://www.mtgvault.com/kazzong/decks/metal-meanies/

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Posted 22 July 2014 at 09:33

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Mirran Spy plus Master Transmuter:

I still thank Mirran Spy works:

This needs a 0 cost artifact as well. use the Master Transmuter with the Mirran Spy in play to return the 0 cost artifact and put a new shiny artifact in play. play the 0 cost one to untap Master Transmuter and repeat. Add Vedalken Archmage for fun.

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Posted 22 July 2014 at 15:01

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Have Vedalken Archmage in play.
Have Ornithopter (or another free artifact creature) in play.
Have Mirran Spy in play.

Now use Master Transmuter's ability. Return Ornithopter to your hand. Now replay Ornithopter. You get to draw a card for Vedalken Archmage. And you get to untap Master Transmuter because of Mirran Spy.

Keep repeating as long as you have mana. Keep putting down artifacts and drawing.

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Posted 22 July 2014 at 15:18

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Keep bringing in the fatties, keep replaying Ornithopter, keep drawing cards. :)

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Posted 22 July 2014 at 15:23

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To ensure that you have the mana, you might consider mox opal. Unless mirran spy requires an artifact creature. In which case, my sure what to tell you.

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Posted 22 July 2014 at 16:00

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Well ... Mirran Spy is triggered by an artifact and targets a creature.

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Posted 23 July 2014 at 02:25

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Question guys. Want to build a deck around Words of Wind.

Questions: I have Words of Wind in play.
1) I play a Divination.

What happens? Do I play 1 mana to return two permanents to each player's hand. Or do I pay 1 mana to play, Divination, and get 1 permanent returned to each player? Or do i have to pay 2 mana to return 2 permanents to each player's hand.

Want to build a deck around it. Either with creatures that have special "when creature enters play" or "when creatures leave play" abilities.

Make the deck heavy with draw spells...and keep bouncing away.

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Posted 23 July 2014 at 05:29

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KnightoftheHokeyPokey, yes... I know it is triggered by an artifact which Mox Opal is... and it adds the blue mana that master transmuter needs to swap creatures, and it is free to put out. but it isn't a creature... so it does have some drawbacks if you want to swap creatures I guess.

and Jessie.... I don't know. I will have to check out words of wind and let you know.

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Posted 23 July 2014 at 06:27

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I will answer your Q Jessie.

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Posted 24 July 2014 at 19:13

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Here you go Jessie;

draw card at start of turn
Play divination - goes on stack
Divination resolves (draw 2 cards)
Activate Words of wind in response to resolution of Divination, target Ornithopter (why not?)

Words of wind works like a Circle of Protection or Throne of Bone ... one activation per target source. If you had two of them in play, you could pay 2 to return 2 permanents to it's (their) owner's hand(s)

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Posted 24 July 2014 at 19:17

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And ... WHAT IS WITH YOU AND BOUNCE JESSIE?! :)

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Posted 24 July 2014 at 19:23

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It is my favorite....if it is like this: KnightoftheHokeyPokey is known for being a smart ass, and Kazzong is known for being kind and always suggesting decent cards, and surewhynot is known for his solid deck building...and Puschkin is known for knowing rules...I want to be known for either:

1) Guy who makes good bounce decks, or
2) Guy who makes really fun Theme decks.

So...with your answer, Activate words of wind in response of Divination. So, it is one bounce per draw spell (no matter if the spell tells you to draw 1 or 7 cards)? You can't activate Words of Wind twice since Divination tells you to draw two cards?

And yep, you guessed it, I want to build a deck around Words of WInd card.
Problem is...it makes myself and my opponent return a permanent to my hand. I could use phasing (is that even still used nowadays, creatures that fade out?) or I could use cards that have "when leaves play" and "when enters play," abilities. So, If i have to bounce my stuff, it will hurt my opponent.

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Posted 24 July 2014 at 20:32

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That's a real good idea. Also, you should consider darksteel ignot or ornithopter to make that return barely matter.

Phasing is never used. Ever. It's still a rule, but it's less common than shadow.

And my official title is Weenie Madman. :)

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Posted 24 July 2014 at 21:19

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Idea would be this:

1)Play my creatures with Phasing. Have them phased out. Then have Words of Wind in play. Play 3 or 4 card drawing spells. Each of us return 3 or 4 permanents.

2)Then, during my next upkeep, all of my creatures phase back into play. Then I attack (and hopefully those 3 or 4 permanents were creatures that were bounced) with my creatures. Then my creatures phase back out.

3)I play 3 or 4 more draw spells, bouncing 3 or 4 more permanents. My creatures phase back in. And I attack again. If my creatures are phased out, they can't be bounced with Words of Wind.

IT is a different take on Words of Wind...most use Enchantresses.

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Posted 24 July 2014 at 21:29

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That's quite a devastating strategy. You could use some serious board wipe.

The only issue I see is that you have to carefully play your creatures so they phase together.

I think you should call it Warp Speed.

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Posted 24 July 2014 at 21:43

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http://www.mtgvault.com/jessie/decks/the-wind-of-phasing-words/

I called it something else :)

Question. I play Arcane Denial It tells me to draw a cards at the beginning of my untap phase. So, would I draw a card before I start to phase my creatures back into play?

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Posted 24 July 2014 at 22:02

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Yes or no ... if two effects are simultaneous, you choose the order in which they resolve ... :)

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Posted 24 July 2014 at 22:22

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Awesome. So, would play Arcane Denial, counter their spell. Then, during my upkeep, i would, instead of drawing a card, bounce one of their creatures with Words of Wind, then phase my creatures back into play.

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Posted 24 July 2014 at 23:43

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I am so going to make a word of winds deck.

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Posted 25 July 2014 at 00:41

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And I am pretty sure that you can activate it for each cards that you draw. So two times per divination played. :)

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Posted 25 July 2014 at 00:50

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http://www.mtgvault.com/jessie/decks/the-wind-of-phasing-words/

Will you please so look at it.

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Posted 25 July 2014 at 00:58

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Sorry, you can't activate an ability more than once if it's target is singular. Perhaps you think that you could draw one card, activate words of wind, then draw another card, but this is not so. That would take 2 separate spells on the stack. If it read "draw 1 card; draw one card at the end of your turn" THEN you could activate words of the wind twice.

If I could activate words of the wind twice when I drew multiple cards, I could activate a "whenever a source you control deals damage" ability 3 times when I cast Cone of Flame.

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Posted 25 July 2014 at 06:14

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So, something like Divination isn't as strong since it will only make Words of Wind be activated once :(

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Posted 25 July 2014 at 14:06

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Hmm.... I am not so sure about that. I will have to do some more digging. The wording says when you draw a card you can activate it. Of it said something like: "When a spell out ability causes you to draw cards then you may pay.". Then I would agree with you, because it is a little more specific. But it doesn't. :(

I will email wizards at some point today and see what they say.

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Posted 25 July 2014 at 17:29

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Awesome!!!

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Posted 25 July 2014 at 17:33

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Ok just thought of a card for your bounce deck...
Azorius aethermage.

When a permanent you control gets bounced, you can pay 1 and draw a card. :)

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Posted 25 July 2014 at 19:03

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Thanks, will look into it. :)

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Posted 25 July 2014 at 19:14

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It has white splash, so no go for my bounce deck.
But I can build a deck around it. Or try to.

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Posted 25 July 2014 at 19:17

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Hmm ... please bounce splicers. That would make my day!

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Posted 25 July 2014 at 19:37

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No go for the words of wind deck?

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Posted 25 July 2014 at 20:19

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It has white in it's mana cost. I am running mono blue...so there would have to be a lot of changing to put it in.

However, never made a bounce deck that is both white and blue. So i could do an entire deck around Azorius aethermage :)

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Posted 25 July 2014 at 20:38

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Ok. I didn't know you were running it mono blue. That makes sense then.

For some reason I was thinking that you thought that I was suggesting it for your cephilid constable deck. Which is also mono blue.

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Posted 25 July 2014 at 21:06

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Yep, never tried to splash colors with blue bounce. but Azorius Aethermage is one of those cards like Tolarian Entrancer (another card you showed me) that just begs to be broken.

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Posted 25 July 2014 at 21:12

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I see. :). Could be interesting.

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Posted 25 July 2014 at 21:18

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Ok. Here is my take on words of wind bounce. :)

http://www.mtgvault.com/kazzong/decks/winds-of-change/

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Posted 25 July 2014 at 23:40

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Alright. Cloudstone Curio and Azorius Aethermage! They are begging to be broken, and I shalt do it!

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Posted 26 July 2014 at 00:37

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That would be awesome. :)

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Posted 26 July 2014 at 01:24

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My biggest accomplisment artifact-wise was drafting a deck in scars of mirrodin that had 17 golem foundries and proliferate spells haha.
Robot decks always make me happy:P

If you have cloudstone curio and two 0 cmc artifacts you can infinite proc golem foundry and any other thing that procs off creatures or artifacts entering the battlefield

I will make a curio combo deck :O

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Posted 25 July 2014 at 20:45

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Cloudstone Curio...it does combo with a lot of stuff. :)

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Posted 25 July 2014 at 20:59

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Including Azorius Aethermage!

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Posted 26 July 2014 at 00:38

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Don't you dare! I am the bounce guy! lol
Go for it, when you get it done, send a link. It will definitely have my love.

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Posted 26 July 2014 at 01:24

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Yessir. I'll get right on it.

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Posted 26 July 2014 at 20:53

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Don't forget your good friend, Vedalken Mastermind.

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Posted 27 July 2014 at 00:43

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That's bounce ... on a stick.

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Posted 27 July 2014 at 01:55

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karn, silver golem could be cool with all the artifact stuff you are doing

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Posted 27 July 2014 at 19:53

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Yep, he rocks.

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Posted 31 July 2014 at 18:43

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Ore he's awesome. :)

Steel yourself for more puns!

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Posted 31 July 2014 at 20:53

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"Steel yourself"
ugh...
lmao

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Posted 31 July 2014 at 20:55

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Since this is an Artifact themed idea.
Lifeline.
What do you think of that card?

I tried to make something out of it.

Check it out:
http://www.mtgvault.com/jessie/decks/squirrels-call-from-lifeline/

Suggestions very much needed.

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Posted 31 July 2014 at 22:47

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If this is a casual deck, why are you not running 4 metalworker and 4 tinker?
I'm not saying I built the most broken affinity deck every concieved... buuuttt....
http://www.mtgvault.com/couch312/decks/casual-affinity/

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Posted 01 August 2014 at 18:10

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http://www.mtgvault.com/jessie/decks/control-is-blue-right/

I can't stop myself.
I just can't stop making decks.

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Posted 01 August 2014 at 23:47

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"Whenever you activate an ability of an artifact..."

What does that exactly include? Just when you tap an artifact?

Example: Bident of Thassa

Whenever a creature you control deals combat damage to a player, you may draw a card.

1Blue, Tap: Creatures your opponents control attack this turn if able.

Is it considered activating an artifact if you draw a card, when you deal combat damage?
Or is it just when you pay the 1 colorless/1 blue to make your opponent's creatures to attack?

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Posted 05 August 2014 at 21:25

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Triggered effects and activated ablitities are different. The combat damage card draw is a trigger, the tap ability is an activated effect.
Usually an activated ability will require the artifact to tap, or for mana to be paid, or both.
So all the Mox, Black lotus, springleaf drum, lotus petal, mana crypt and whatnot are all activated abilities.
Think of static ablities, the bident has the combat damage card draw. It doesn't have to be activated because it's always there, it's just triggered by an event.

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Posted 05 August 2014 at 21:37

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Thank you, Couch.

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Posted 05 August 2014 at 22:27

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Kurkesh, Onakke Ancient

That is the card in question. Was thinking about trying to take advantage of that card. I want to make a deck around Kurkesh.

Like Power Matrix, artifact, tap it to give a creature +1/+1, trample, flying, first strike.

So, If Kurkesh is in play. Power Matrix is in play. And two creatures are in play.

1) Can I tap Power Matrix and pay 1 red mana (via Kurkesh) to give the two of my creatures the pump up that Power Matrix provides?

2) Or would just one of my creatures get the pump up Power Matrix provides?

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Posted 05 August 2014 at 22:35

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And artifacts with ":" count too right?

Like an artifact has 5: do 2 damage.
If Kurkesh is in play...I pay 5 mana to do 2 damage.
Can i then pay 1 red mana (via Kurkesh) and copy the artifact/5 mana ability, to do 2 more damage?

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Posted 05 August 2014 at 22:37

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Yes. It says you may choose new targets, so you can target the same thing twice.

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Posted 05 August 2014 at 23:04

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Does that count for both the Power Matrix example and the artifact that has "5: do 2 damage."

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Posted 05 August 2014 at 23:07

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Another question. What about something like Trading Post.
It says to, for example, Pay 1 colorless and Tap it: Discard a card and gain 4 life.

So...if Kurkesh is in play. I pay 1 red mana to copy the spell. What happens? Do I gain 8 life? IF so...do I have to discard another card? Or just 1 card?

Same thing with Trading Post...It says to pay 1 colorless and tap it: Sac an artifact: Draw a card.
So...if I have Kurkesh in play and pay the 1 extra red mana...what happens? Do I have to sack two artifacts to draw two cards? Or do I sack one artifact, draw one card THEN PAY 1 red mana for Kurkesh and draw another card?

One more question. Traveler's Amulet reads: Sac it to search for a land and put it into your hand.
IF I have Kurkesh in play and pay the 1 extra red mana...what happens? Do I get to search for two lands? OR since the Amulet is sacked, do I get the option to copy it?

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Posted 05 August 2014 at 23:44

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The copy from Kurkesh is never cast/activated. It just appears on the stack. Therefore, you do not have to pay the casting cost of the original spell. This is the same as copying a spell with echo mage, or a triggered ability with strionic resonator.

I dare you to bring strionic resonator as well. :)

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Posted 06 August 2014 at 00:23

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Yep, it is in there too...how did you guess (i.e. Resonator)? lol
Having extreme trouble making decks latetly.
This one has Kurkesh, Trading Post, Shrapnel Blast, Staff of the Flame Magnus, Resonator, Witches' Eye.

It is a mess.
Haven't even started to add in red creatures yet.
Need to take a break from deck building.

My Architects of Will deck crumbled on itself...now Kurkesh looks to do the same. lol

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Posted 06 August 2014 at 00:56

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Final question. What about an artifact that sacks?
Mindslaver. Pay 4, tap and sack it...and you get to use your opponent's next turn.

So...question...when you pay 4 and sack Mindslaver CAN YOU PAY 1 RED MANA and end up getting 2 turns via Mindslaver?

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Posted 06 August 2014 at 02:31

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One more...same deal.

Altar of Dementia: "Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard."

So...when you sack a creature, can you pay 1 red mana via Kurkesh, to make your opponent mill his library TWICE?

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Posted 06 August 2014 at 02:34

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Yes ... the sacrifice is part of the activated ability's cost, which you are not paying. You will mill the opponent twice. If you copy a spell with X in it's cost, X is set to 0 (yes, I know that sucks)

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Posted 06 August 2014 at 02:45

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And the Mindslaver question, same deal?

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Posted 06 August 2014 at 02:50

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Dear goodness Jessie ... if you copy the spell, you don't have to pay ANY of it's casting costs! Not a ONE! That includes sacrifices as part of the cost of casting! :)

I would personally run echo mage, brimstone mage, and company to annoy the ever-living-shit out of my opponents. Oh, and volt charge as well.

Prepare yourself for a deck of epic lulz.

That's right ... I have "copy instant or sorcery spell 4 times for UUR" with Echo Mage and Kurkesh out. Oh, and why not bring Thaumaturge along too! And I choose ... cone of flame, targeting 3 creatures, so it costs RR. That's 5 cone of flames for UURRR. 5 lightning bolts, 5 shocks, and 5 spark jolts (minus the scry). Lulz.

For the mega-Lulz, bring satyr firedancer along for 4 more lightning bolts, and 4 more shocks if there's a second opponent, and 4 more spark jolts minus scry if there's a 3rd. In total, that's 27 burn spells for UURRR. Ouch.

Along comes Snapcaster Mage, and away we go again!

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Posted 06 August 2014 at 03:04

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You sir, had me at "hello."
:)

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Posted 06 August 2014 at 03:24

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http://www.mtgvault.com/knightofthehokeypokey/decks/budget-rotc/

Not as powerful a final product, but annoying enough. Kurkesh is freaking awesome.

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Posted 06 August 2014 at 04:35

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Imagine Time Vault and Kurkesh together. For 3 mana take 3 turns in a row. Of course...it is uber banned/expensive.

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Posted 06 August 2014 at 13:30

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Wouldn't that be .. 1 extra turn per 1 red mana.

Also, you would get 4 turns for 3 mana. (1 from time vault + 1 from kurkesh - 1 skip turn to untag time vault) + 1 tap time vault.

Finally, paradise mantle on kurkesh, and the combo is infinite.

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Posted 06 August 2014 at 15:50

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Yes. It would be the turn you played Time Vault (turn 1). The turn after Time Vault (turn 2), then the turn that Kurkash bought you (Turn 3).

Four turns for 3 mana...explain again? You mean...when it says to skip a turn?

Paradise gives you one mana, allowing you to pay for the Kurkesh...how would it be infinite?
It is amazing how many times I have been on the Hot Page...considering I am a so dumb sometimes. :)

Would it be like this?
Turn 1. Play Paradise Mantle
Turn 2. Play Time Vault.
Turn 3. Play Kurkash. Equip Mantle to Kurkash
Turn 4. Tap Time Vault gaining an extra turn. Pay 1 red, by tapping Kurkash, to gain another extra turn.

Now, what happens on my turns?
Turn 4, part 2, I get my first extra turn.
Turn 4, part 3, i get my second extra turn but skip it? Does my opponent get to go?

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Posted 06 August 2014 at 16:37

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You don't skip the final turn from kurkesh, because the artifact doesn't need to be untapped. Therefore, you have 3 turns from the vault and one from kurkesh.

You would have to equip paradise mantle to another creature for the combo to infinite. Simply tap that creature to pay for kurkesh's ability on each new turn.

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Posted 07 August 2014 at 16:59

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Another question.
I have Kurkash out.
I have Keening Stone out.
My opponent has 10 cards in his graveyard.

I pay 5 mana and tap Keening stone. Plus I pay 1 mana to Kurkash to copy it. What happens?
Does my opponent mill 10 cards for each spell?
Or is it 1) Mill 10 cards for the 5 mana and 2) Mill 20 cards (since 20 cards would be in the library because of the first mill)?

In other words, Would it Mill my opponent 20 cards or 30 cards?

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Posted 07 August 2014 at 06:15

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I think it is the latter. The spells resolve in order, not simultaneously.

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Posted 07 August 2014 at 17:00

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30 total, since they trigger separately.

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Posted 08 August 2014 at 07:58

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Very cool huh?
Kurkesh (not Kurkash...) has a lot of potential.
I made a "stone" deck with him.

Just passed a kidney stone a few days ago. Still hurts like hell. So...i noticed going through trying to make the Kurkesh deck...that there were a lot of cards with the word "stone" in them. Made a Kidney Stone and Kurkesh deck.

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Posted 08 August 2014 at 08:07

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Ouch... Never had kidney stones, but heard they hurt an insane amount.

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Posted 08 August 2014 at 17:03

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Indeed, was bent over at the Emergency Room...entire shirt soaked through with sweat. Everyone looking at me weird. It hurt like hell.

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Posted 08 August 2014 at 17:10

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Sorry to hear that!

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Posted 08 August 2014 at 19:54

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Still a little sore, but it is mostly over. :)

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Posted 08 August 2014 at 19:55

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well, all is well that ends well, right?
Glad that you made it through. :)

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Posted 09 August 2014 at 05:57

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Much appreciated.

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Posted 09 August 2014 at 05:59

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Need feedback.
It is a private link. :)

http://www.mtgvault.com/jessie/decks/flick-my-bic/

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Posted 10 August 2014 at 07:48

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