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I was trying to put together a R/W that could hold it's own. This isn't what I was really looking at but there are limited land destroyers in standard at the moment.Any help would be greatly appreciated.
Drop Aurelia with Assemble the Legion and then proceed to decimate your opponent twice each turn. With all three Legion's Initiative each of those 1/1 tokens turns into a 4/4 beast.With a single Court Street Denizen and Assemble the Legion, you can quickly lock down your opponents blockers and walk right past them every turn.
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So, anyone got any ideas of how to make this better?
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Just give me some time to think about it. I like this deck a lot though,
I have two concerns, you have a high mana curve and are only playing 20 lands which will make it very hard to drop consistently I would run Legion Loyalist instead of Gideon, because as it stands there are no turn one drops, and take out Gleam of Battle and 1 of the Assemble the Legions for Sacred Foundaries.Also maybe Sideboard Glimpse of the Sun God from BoG for a finisher.
Mana was something I was worried about, as for turn one drops... I'm not overly worried about a chance at a creature first turn. What do you think about rotating in the Sunhome Guildmages in place of the Gideons and 1 gleam of battle?You'll have to excuse my mana choice, I never use more then 20 in any given deck... I don't really know why.Perhaps adding two Silence in, in place of the last two Gleam of Battles...
Hey Gibbs, its Steven. I remember that you said you were looking for some of these cards. I don't run boros colors very often so id be more than happy to part with some of this stuff. I have one assemble the legion, one medic, two akroan hoplites, one silence, three massive raids, a shit-ton of gleam of battles, one firemane, and if you have any cards that piques my interest, a reckoner. As for suggestions, I would run cathar's crusade over gleam. It is a five mana mono white enchantment that puts a counter on every one of your creatures when a creature hits your field. I would also try to find a spot for lightning helix. A two drop instant that deals two damage and gains you two life. Either that or boros charm for spot removal and combat utility. Mizzium mortars should be sided because of its utility as either spot removal for two mana or opposing fieldwipe for six or seven. (I don't remember the overload cost.) Aurelia's fury can help you get in extra damage and split it between creatures and players. (It is an x cost spell.) Overall though, pretty sweet deck. Check out my fun modern swing and fling deck when you have a moment. http://www.mtgvault.com/mordial33/decks/swing-and-fling-giants/