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Creatures all benefit from casting artifacts. Combine that with the life gain fuction and Chalice of Life/Death(s) fuction and you have a great combo for big creatures and the life gain to sustain taking a few hits. Executioner's Capsule is here to get any of the game changing creatures on the other side of the field out of the way. Finaly Welding Jar rounds out the deck with some very needed creature protection.
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"Nim" creatures would work really well here. BTW I think 16 lands are definitely not enough
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