The power of Gaea

by knerdsnopoly on 06 October 2010

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

A green power deck. It's what I use in tournaments. It still needs a little work.

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

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This deck has been viewed 950 times.

Mana Curve

Mana Symbol Occurrence

000090

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The power of Gaea

Leylin of Vitality is unnecessary. The life gain is minimal since you'll only be playing one creature a turn, if that. The +0/+1 is usually there to defend against pyroclasm, but the meat of your creatures is high enough.

The big thing I want to point out is that you aren't running enough lands. An elf/elfdrazi deck can stand to run 16 lands, but that's because the average mana cost of the deck will be around 2-3. With this deck, you'll definitely need at least 20 minimum if you enjoy repetitive mulligans to 6. 24 lands would be the way to play it safe and prevent too many mulligans.

You could throw in birds of paradise or arbor elf if you want a higher chance for a turn 2 leatherback baloth which is actually incredibly powerful. 4x Overgrown Battlements bring in a lot of mana and also provide defense for early game when the big beasts can't be played.

But besides the mana curve, the creatures in the deck look pretty decent.

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Posted 06 October 2010 at 17:19

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Surprisingly, 18 lands is enough to run this deck smoothly. I've played this deck at 16 lands before and it worked. I would like to take out the Leylines however. They do not provide much of anything to the deck. They are just placeholders right now until I can get better cards to replace them. I may replace them with some of the other cards you suggested.

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Posted 06 October 2010 at 17:45

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You might want to try Eruzi renegade leader he gives reusable overrun every turn and regeneration for elves

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Posted 06 October 2010 at 20:01

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His overrun ability is only for elves, and I don't have elves to make him worthwhile. I only have the Llanowar and the Rangers.

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Posted 07 October 2010 at 03:13

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