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Based off of a comment to wickeddarkman that he should be running Painter's Servant. http://www.mtgvault.com/wickeddarkman/decks/wdms-legacy-gruul-v5/
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I'm stunned that you filled all this into the deck without actually ruining it! :O If you want more design-room I know from experience that you can cut the spirits down to 3 of each. I added the 2 last at a time I wanted to play timesifter in the deck to fight burn and other cheap-spell decks. (add 3 more grind to main and cut out welder?) Also, I have had early versions with 4 magus of the moon, and even 4 bloodmoons instead. The payoff from that strategy is not so good, but perhaps blasting lands will make it viable, but I don't know about that! It's better to use krosan grip than revoker I think. If you are afraid of planeswalkers don't forget that you can kidnap them with zealous and use their major on your turn :) (There's a splitsecond for 3RR instant that does the same thing as the zealous except for the 3/3 beating, which might interrest you. I added it my updated gruul "gruul smash legacy!!!"). But the whole thing looks workable, though I'll stick to my original because I know how to play it! (Also don't own grindstones anymore)
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Done with adjusting the gruul-deck: http://www.mtgvault.com/wickeddarkman/decks/wicked-legacy-gruul-control/