White Graveyard

by kmelillo on 07 December 2011

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (6)

Enchantments (6)


Land (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is a white deck which pulls things back from the graveyard. I want the best bang for my buck so to speak, so 3 casting cost or less items that have an ability when they come in the play... The Sun Titan can pull back any permanent with 3 or less... the emeria's can pull back any creature...

How to Play

First Draw should contain at least 3 lands. If that is the case, then the deck will work quick enough to be effective. If there are only two lands, and an Expedition Map, then having Goldenglow Moth or Student of Warfare will also be acceptable...

Student of Warfare, Goldenglow Moth, Transcendant Master are great cards alone.. but they are meant early game as targets, until I can bring them back easily. They can be used for quick defense until they can be pumped. They are very expendable.

Day of Judgement... to be used after attacks as all creatures are going away. Does not matter if my creatures die.. as long as at least 1 damage is done. The Elixers also make this card come back over and over... Wish there was an artifact or enchantment that could do this.

Wall of Omens, a not real quick blocker that allows me to draw. Also great when brought back...

Kor Cartographer is just there to get out plains, and thin my deck out so I can draw into something good. Once I can cast it, I am just looking for more plains for Emeria, or extra lands for Sun Titan. This card can be sacrificed easily.. as the ability is only good as he comes into play.

Expedition Map is here for two reasons... to get Emeria's, and to thin out my deck.

Elixer of Immortality are in to avoid quick milling decks. I usually love a bit of milling as it will fill my graveyard with stuff I can pull back with Emeria or Sun Titan... but if my library gets really small... may need to use this to reset the game.. as long as I have a bit of defense out, it should be safe.

Oblivion Ring is there for emergencies that the deck can not handle. I usually attempt to save these for extreme situations, or second \ third game to mitigate threats I know are on the way.

Sideboard:
The Contagion Clasp is an interesting card... It's beauty is to end a stalemate situation... add a -1 to an opponents creature, proliferate to weaken, and eventually kill... it can also help out as being an instant bump to my levelers if direct damage would kill them. It can also be used as a mana dump to pump up my side at the end of my opponents turn. It is in my sideboard to avoid stalemates... big indestructable creatures on my opponents side. Can also use Oblivion Ring \ Aura of Silence to bring it back and apply another -1 counter.

Nihil Spellbomb... usefull for other graveyard decks, including my deck. can be used as an instant, and wait until player casts spell or effect to pull something out.. then fizzle it, when their graveyard is empty.

Aura of Silence... removal of arties and enchants in a deck based around them, also makes them tougher to play... This card also allows for moving the ORings to bigger threats. With the ability to bring this back over and over again makes it very effective.

Deck Tags

  • Graveyard

Deck at a Glance

Social Stats

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This deck has been viewed 933 times.

Mana Curve

Mana Symbol Occurrence

450006

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for White Graveyard

Cards for certain situations: http://www.mtgvault.com/card/ghost-quarter
- For facing a similar deck or a deck that has special lands I can not control well. This does slow the deck down a bit.. but with the ability to pull it back with Sun Titan, can be pretty effective later game in destroying mass lands.

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Posted 18 August 2015 at 13:09

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http://www.mtgvault.com/card/sacred-ground/
- For land destruction decks that can really cramp the power of Emeria... this can also handle to some degree Eldrazi. I can bring lands back with Sun Titan, but if both Sun Titan and Emerias are being destroyed... may cramp the deck style over all... Not sure if I need for, or just 2 for emergencies...

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Posted 18 August 2015 at 13:11

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