Klasper

12 Decks, 50 Comments, 2 Reputation

My experience though, is that you need counters or other sorts of keeping the welder alive, or it all comes crashing down :)

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Posted 16 April 2011 at 10:50 in reply to #153844 on Stupid Myr welder tricks

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Like the Idea, and thought about making a deck including soliton too. If you could get the combo running you could make infinite mana/untap/bomb on welder.

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Posted 16 April 2011 at 10:48 as a comment on Stupid Myr welder tricks

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If you really want to go full out sac, I'd go for some mortician beetles and put back in some Pawn of Ulamog. Guess I would go:

- 4 Pulse Tracker
- 2 Vampire Lacerator

+4 Mortician Beetle
+2 Pawn of Ulamog

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Posted 11 April 2011 at 17:10 as a comment on Bloodghast Aggro

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Interesting thoughts, must admit Lotus Cobra are a bit too expensive for my liking (just ordered some Zendikar boosters, so who knows if I'd pick up one).

I see your point with training grounds, and I will agree they are not needed, as my deck looks right now (was more expensive creature abilities earlier), so I will take them out for some Overgrown Battlements, and change some forests for islands, to better balance my mana pool.

So:
-4 Training Grounds
+4 Overgrown Battlement
-2 Forest
+2 Island

I've got the Pack Leaders for card-drawing together with the elephants, and the companions because It's 2-mana 3 power, which suits well with the Green Sun's Zenith (most creatures here are 2-mana) and Pack Leaders.

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Posted 05 April 2011 at 20:43 as a comment on U/G Level

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In that case, I would go for Whispersilk cloak. It will still give the attached unit shroud, but also make it unblockable.

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Posted 04 April 2011 at 20:43 in reply to #149182 on Allies of Life and Logic

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Personally I'd prefer the cloud cover.

You can change stealthsuit as an instant, but if the enemy has already put their spells on the stack the spell will still resolve.

Cloudcover gives you a choice of getting allies back to your hand, making you able to get the drop-effect again.

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Posted 02 April 2011 at 12:08 in reply to #148621 on Allies of Life and Logic

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will try just that and see how it works

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Posted 02 April 2011 at 10:43 in reply to #148921 on U/R level

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Seems great, giving all new creatures a level right away, but not really sure what to take out, any ideas?

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Posted 01 April 2011 at 23:15 in reply to #148921 on U/R level

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Never mind, only your Plains (in the amount you chose) will be exiled by endless horizon, and you will still have some tundra there :P

Gotta get my facts straight before I post

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Posted 01 April 2011 at 23:12 in reply to #148922 on White Charblecher

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will charbelcher ever give damage if there are no lands left to "stop" you from revealing?

As I understand charbelcher you will just mill yourself, unless you have at least one land somewhere :P

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Posted 01 April 2011 at 23:10 as a comment on White Charblecher

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Pretty nice standard goblin deck, I must say. If you want it to stay standard, I can't really find a way to improve it.

Only thing I can think of is going for turn 1 kuldotha rebirths with 0-mana artifacts, instead of goblin guides

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Posted 23 March 2011 at 06:48 as a comment on Goblins - Besieged

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Maybe add some Goblin Sharpshooter to add to the sacrifice-style goblin play

also please take a look at my own goblin deck, have taken another approach to goblins:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=135373

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Posted 22 March 2011 at 10:42 as a comment on goblin rush

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thought about Celestial Mantle or Felidar Sovereign as late/game cards?

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Posted 14 March 2011 at 13:47 as a comment on Monowhite life

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btw: please take a look at my black/blue as well, it's discard instead of mill:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=160437

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Posted 14 March 2011 at 10:17 in reply to #141301 on blue/black contol mill

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Glimpse the Unthinkable is a sorcery, not an instant, so Isochron Scepter doesn't work on that.

But still good with some of the other 2-mana instants you have

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Posted 14 March 2011 at 10:16 as a comment on blue/black contol mill

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Nice deck, you might want to consider Frenzied Goblin too, maybe instead of goblin shortcutter.

Also, take a look at my goblin deck too please, it's not really aggresion, but ramping out lots of low-mana goblin cards, and make them unblockable:
http://mtgvault.com/ViewDeck.aspx?DeckID=135373

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Posted 09 March 2011 at 14:09 as a comment on Quest Goblins

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Great idea with vent sentinel + infect.

Only thing I don't like is that your are done for if you don't get ven sentinel, or they get taken out

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Posted 08 March 2011 at 07:03 as a comment on Infection Defender

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I like it, different ways of using the infinite mana/untap combo.

However, I would probably have more ways of getting galvanizer into play, maybe add two more splinter twins? Maybe some more to get them back from graveyard as well (even though you can give them haste, they can still be countered/destroyed by instants)

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Posted 08 March 2011 at 06:58 as a comment on Myrpower

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I too like the idea about goblins + battlecry, and nice to see it spiced up with some kuldotha rebirth combo.

Please take a look at my goblin deck as well:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=135373

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Posted 06 March 2011 at 04:06 as a comment on Goblin Battle Cry

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Also, nice combo with Koth and Sword of Feast and Famine

btw. please check out my goblin deck as well:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=135373

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Posted 06 March 2011 at 04:01 in reply to #138356 on Standard Goblins

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