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With eldrazi becoming more popular and continuously dominating the meta with consistent t4 or sooner kills, just how exactly do we stop the eldrazi machine? Eldrazi at its core is a creature based deck that can play big dudes fast and uses effects (tks, sower) to modify the flow of the game. They also use lands that make it easier to fuel the machine. However, like mentioned, they are creatures and better yet, they don't have hexproof or flying and lands can be destroyed making it slightly easier to develop a way to counteract the machine. So how do you suggest we deal with the menace that is the eldrazi machine?
http://www.starcitygames.com/article/32357_New-Modern-New-Eldrazi.htmlhttp://www.gatheringmagic.com/nealetalbot-021216-eldrazi-in-modern/http://magic.tcgplayer.com/db/article.asp?ID=12990http://5colorcombo.com/magic/threeish/ways/to/beat/eldrazi/2016/02/10/threeish-ways-to-beat-eldrazi.html
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One deck I'm considering supporting supporting, even though I hate playing control, is Blue Moon. Blood Moon (and Magus of the Moon) will screw over not only the Eldrazi land base, but a lot of other Modern decks' lands. While I hate playing control, a friend is working on a tempo variant of Blue Moon that, if I had the money for the cards, I would adopt, but I'll settle for helping him with the deck instead.Another card I've heard could be useful to mess with the two main Eldrazi lands is Painter's Servant. Both Eye of Ugin and Eldrazi Temple specify "colorless eldrazi", so Painter stops that.While you're rite about the Eldrazi decks being heavy on creatures, some of those creatures can provide a buffer against removal. What I mean is, some of the Eldrazi have ways of protecting themselves from removal spells. Specifically, Reality Smasher forces a discard against any targeted removal, Thought-Knot Seer can remove said removal from hand and they also often run Spellskite to absorb those removal spells. That said, removal that exiles (Path to Exile, and maybe even Magma Spray?) might be better than burn, destroy, or -x/-x against Matter Reshaper as it replaces itself if it hits the graveyard.Another problem we need to work around is Chalice of the Void. With the Chalice in the equation, we will need our removal to have different casting costs and possible artifact hate in sideboard. Path to exile costs 1, Dismember costs 3, Selesnya Charm costs 2 (it exiles power 5 or greater).With all that said, I'm thinking Selesnya, or possibly even Naya. Path is white, Selesnya Charm is GW, and Dismember can be paid for with life, or if the Eldrazi player has played his Urborg, Tomb of Yawgmoth, he gives you the black required. That's 3 trageted removal, two of which exile. In a Naya build, Magama Spray could come in from sidebaor to take care of Eldrazi Mimic and Matter Reshaper (or anything left on 2 or less after blocking our creatures).As for Reality Smasher's discard effect, it can actually be used to our advantage. Wilt-Leaf Liege and Loxodon Smiter would be put onto the battlefield for 'free' and it allows for Madness triggers (I'm looking at Fiery Temper here).
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Very well written DedWards. Anger of the Gods can be useful to bring in from the Side Bard as well. It's effective against Mimic and Reshaper. Personally I play Esper Mill and actually have a 50/50 win % against Eldrazi. I've probably just been really lucky but since my deck already runs 4x Ghost Quarter and Surgical Extraction to hit the heavy hitters once they're milled I've found it rather effective.
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I'm just sick of all the complaints and calls for a banning. I am aware of and acknowledge that it's a threat, but I belive all that energy spent complaining would be better spent fighting the threat.Here's a rough build of what I might build:http://www.mtgvault.com/dedwards/decks/hating-the-menace/Also, don't Forget that Surgical Extraction can target nonbasic lands, so you can kill an Eye or Temple, pay 2 life and exile all copies :P
Oh I know. I've won a few Tron match ups by targeting a Urza Tower. I have a good match up against Storm as well doing the same thing by targeting a fetch land then casting a Mind Funeral. Tron and Storm run very few lands it's a game winner.
Infinite Pig Barbecues. Battlefield Thaumaturge, Curse of the Swine, and Homing Lightning. Have the Thaumaturge out, tap two blue into the Curse, and then Homing Lightning the pigs.