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This deck is a clone of Turn 1 Win - Infect B/R by blackfyre73.http://www.mtgvault.com/blackfyre73/decks/turn-1-win-infect-br/Still ironing out the consistency issues. Thoughts? V2http://www.mtgvault.com/kjsj3/decks/sorry-about-that-v2/
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Sinse the banning of cruse/dig infect has got a lot less constant... though this build does fix allot of that. though I like this allot better, nut hand I assume is:-chancellor , mutagenic growth x2, guide, strobe, swipe. and you have 8 ways to craft into that . . . this deck is as scary as it needs to be I feel XD
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I started playing magic just before innistrad came out. 1st time I ever played was in a tournament with a friend's deck. No one really taught me how to play so I got my rear handed to me. I decided to stick with it and get my own stuff. I built my own deck and one day, went with a friend to the other card shop in town. Met and became friends with some people, but it was at that tournament that my new friend introduced me to infect (I got beat but it was fun.) I could rant on an on about my fnm experiences, but that would be one long comment. Since I'd discovered street wraith and Gitaxian Probe (although I don't have a play set), I've put them into just about every infect deck I've tossed up on the vault.
How long you have been playing doesn't matter really. Becky from my playgroup started in theros and now is going to a PTQ!
I've either been busy or out of town when my shop has a pptq, scgiq, etc. I think if I went to one I would want the format to be modern. And congrats to your playgroup and to Becky. I wish her the best of luck.
Seems better. Can't believe I forgot about Simian Spirit Guide ._.
Card is awesome. Been slowly editing this deck. Current thoughts?
Some very nice card choices, except Fury of the Horde. You need every card you draw, and speaking from experience, removing 2 cards from your hand is expensive. I once ran Allosaurus Rider in a very early version of my elf warrior deck and while it was nice to have a 2/2 and a 3/3 attack on turn 2 (Nettle Sentinel was the 2/2), the empty hand left me wanting a better option. Not sure on the price tag, but Gemstone Caverns could help a lot with paying for the turn 1 combo.
Ooooh Simian Spirit Guide is nice! I also like the Street Wraith for the draw mechanic.
Can't wait to get all the cards for this deck. I really want to run it.
if all you want street wraith for is cycling wouldn't a cycling land be better? or is it because the cycle is life instead of mana?
As long as you stay out of bolt range, infect decks are more than happy to give up some life to torture the opponent.
It's because of the life. The deck needs as much 'free' stuff as possible.
that's what I thought ive seen street wraith used in a few decks where it just seems to be a filler for a 2 life drop draw a card kind of like gitaxian probe they are just cantrips to help fire a combo maybe blighted agent would be better here then the 0 drops and the mana base can almost cover it as is but id add some islands and fetches
That would take it away from being a turn 1 infect kill without infect creatures deck. That would actually be better for a U/G/x infect deck.
maybe just add that 1 infect manland I don't remember its name atm
I'd thought about that, but decided against them. I might sb for game 2 though.
ya inkmoth nexus is what I was thinking of you should main 1 or 2 tho
Made another version of the deck. http://www.mtgvault.com/kjsj3/decks/sorry-about-that-v2/