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Golems are slow but they can hit hard. Given enough time they can become a force to be reckoned with. I am trying to keep this deck extended. Any help to get this deck moving would be great.
This deck has been viewed 1,629 times.
Check out my other Golem deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=356771
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Precursor Golem and Asceticism make a grate combo however without Asceticism on the field Precursor Golem is a dubble-eged sword.
Hi KJSJ3, You asked me to take a look at your deck. I'm not a big extended player I mostly do legacy and stardard but I'll try to keep my comments limited to extended. First off here's a tourney level arifact deck that uses some a few golems taken from http://magic.tcgplayer.com/db/article.asp?ID=9450 Transmuter by Frank Lepore Main Deck 4 Etherium Sculptor 4 Grand Architect 4 Lodestone Golem 4 Master Transmuter 1 Myr Battlesphere 1 Platinum Emperion 1 Sharuum the Hegemon 3 Shimmer Myr 1 Sphinx of the Steel Wind 4 Sphinx Summoner 2 Tezzeret, Agent of Bolas 2 Treasure Mage 1 Wurmcoil Engine Creatures [32] 3 Everflowing Chalice 2 Sphere of the Suns Land 4 Arcane Sanctum 4 Darkslick Shores 4 Island 1 Marsh Flats 2 Mystic Gate 1 Plains 2 Seachrome Coast 4 Sunken Ruins 1 Swamp Lands [23] Deck Total [60] Sideboard 1 Dispeller's Capsule 1 Elixir of Immortality 1 Ethersworn Adjudicator 1 Executioner's Capsule 4 Leyline of Sanctity 1 Nihil Spellbomb 1 Platinum Emperion 1 Shimmer Myr 1 Spine of Ish Sah 1 Steel Hellkite 2 Trinket Mage This deck should give you some good ideas of how Shape Anew and Etherium Sculptor and Master Transmuter can be used to abuse artifacts. It also would be good read the article to understand how the deck works in the metagame environment. My idea of a golem deck is a little less straightforward I like to go for infinite golems :-)) Here's one way to do it: Get into play Leyline of Anticipation (mulligan till you can cast it free on first turn) + Golem Foundry + Glen Elendra Pranksters + 2 zero casting cost artifacts at the end of my opponent's turn, I flash two 0-cost artifact guys. I ignore the Prankster's triggered ability on the first one, but use the second trigger to bounce the first 0-cost guy. Then, I go infinite, bouncing and replaying 0-cost artifact guys as long as I want, amassing an arbitrarily large multiple of 3 charge counters on the Foundry, which I activate a huge number of times to produce a vast army of 3/3 Golems who will be ready to attack when my turn starts.