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a possible t4 worldspine wurm. hehe. standard format. any improvements? Against decks with fliers, add silklash spider.
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Nice idea! I'd use Druid's Deliverance instead of Fog, 'cuz of the wurm tokens... I have 4 brand new T2 decks on the 6th page of my profile... If U R interested... :)
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True, though it does the same as fog for 1 more mana. I would only need the populate when I got out the wurm and fungal sprouting.
A couple ok Mwonvuli Beast Tracker will be good to have better access to the Worldspine. You should splash white here and add a couple of Armada Wurm's with the mana ramp you have set up they will be out by turn 4 or 5 most of the time. Check out my new delver deck and let me know what you think: http://www.mtgvault.com/ViewDeck.aspx?DeckID=391043
What would you take out for them. The elves are how I can get worldspine out t4, so they need to stay. Sands is my alt win con. I would add in avacyn's pilgrim for the w mana but I don't know what to take out. Any Ideas?
Well I would say that you need more commitment to beat-down, why if you have an efficient mana engine to take out fast the best fatties in standard would you like to keep sands of delerium? I would go: -2 Primordial Hydra(weak to spot removal a mere Abrut Decay can knock him off @.@) -2 Sands +2 Armada Wurm(works great with Drui'ds Deliverance) +2 Mwonvuli Beast Tracker -8 Forest +8 White/Green lands(ensure to include the ones that are forest/Plains for the rangers path) -1 Fungal Sprouting +1 Rangers path
You should add an elderscale wurm to.
also you should add 1 more worlddspine Wurm, 1 more Thragtusk, and 2 more Primordial Hydras
hmm the hydra seems to pop up more than the wurm, but i do like it this one KJ.
Why are you playing Sands of Delirium? Not sure what it brings to the deck. I would drop them for Dungrove Elder, or another ramp spell.
i agree 100% all that card is doing is diluting your strategy