Prossh, Power Hungry EDH

by KJSJ3 on 04 December 2013

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

MTG Comander 2013 - Jund

For all 5:
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/269c

Deck Tags

  • EDH
  • Jund

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,049 times.

Mana Curve

Mana Symbol Occurrence

00263132

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Prossh, Power Hungry EDH

so i just bought this deck...seems to me like i could easily lose widespread panic, viscera seer, goblin sharpshooter and maybe rupture spire?

was thinking of replacing widespread panic with either skullcage or feldon's cane and goblin sharpshooter with a halo hunter. not sure yet what to replace viscera seer and rupture spire with though. any thoughts on it?

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Posted 24 January 2014 at 21:03

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Sounds good, though personally I would keep the seer. As for spire, maybe something with the same effect of evolving wilds(or some sort of utility land). I have this deck, but I haven't played it(not to say I won't). As a control player Jund/Naya aren't really my thing.

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Posted 25 January 2014 at 01:01

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I just don't see enough utility with scry 1. if it was scry 2 or 3, sure. but 1 doesn't seem worth a spot. i replaced it with a korozoda guildmage for now. replaced goblin sharpshooter with nath of the gilt-leaf and replaced walker of the grove with creakwood liege. now i'm considering how to fit in a dark depths(cause it's hilarious), golgari germination, morbid bloom, and possibly necrogenesis and din of the fireheard. just to pump the token theme some more.

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Posted 25 January 2014 at 01:21

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In modern(though I'm missing a few cards) I had a deck with seer, melira, random creature(s) with persist and germination. The result, inf tokens. For this build/format, I agree. Dark depths would be funny.

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Posted 25 January 2014 at 01:27

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haha that's an awesome combo...yeah dark depths would never work in a normal game, but for commander, why not just slap it on the board for awhile and maybe hope to have a 20/20 flying indestructible out late in the game? it'd be pretty fun if it worked.

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Posted 25 January 2014 at 01:38

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