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MTG Comander 2013 - JundFor all 5:http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/269c
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so i just bought this deck...seems to me like i could easily lose widespread panic, viscera seer, goblin sharpshooter and maybe rupture spire?was thinking of replacing widespread panic with either skullcage or feldon's cane and goblin sharpshooter with a halo hunter. not sure yet what to replace viscera seer and rupture spire with though. any thoughts on it?
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Sounds good, though personally I would keep the seer. As for spire, maybe something with the same effect of evolving wilds(or some sort of utility land). I have this deck, but I haven't played it(not to say I won't). As a control player Jund/Naya aren't really my thing.
I just don't see enough utility with scry 1. if it was scry 2 or 3, sure. but 1 doesn't seem worth a spot. i replaced it with a korozoda guildmage for now. replaced goblin sharpshooter with nath of the gilt-leaf and replaced walker of the grove with creakwood liege. now i'm considering how to fit in a dark depths(cause it's hilarious), golgari germination, morbid bloom, and possibly necrogenesis and din of the fireheard. just to pump the token theme some more.
In modern(though I'm missing a few cards) I had a deck with seer, melira, random creature(s) with persist and germination. The result, inf tokens. For this build/format, I agree. Dark depths would be funny.
haha that's an awesome combo...yeah dark depths would never work in a normal game, but for commander, why not just slap it on the board for awhile and maybe hope to have a 20/20 flying indestructible out late in the game? it'd be pretty fun if it worked.