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My Final Rework of the almighty Grixis Deck, Testing it at FNM tonight, Considering the amount of "draw-go" turns I take, I decided tat A couple Magosi the Waterveil would be beneficial. Hopefully all goes well ^_^
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Adding a Megrim or two might not be a bad idea, since you can continue to rack up more damage as they discard during their end phase or from Cruel Ultimatum. I'd also include the Lavaball Trap just to increase your options with Trapmaker's Snare in case you were unable to return creatures to the opponent's hand/facing a token deck.
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None of the blue ascension card that would just let you tutor for cards any time you would draw?
How do you survive til turn seven with two counterspells and no creatures?! Might I suggest dropping a few draws and fetches to put some Control in your Cruel?
No Kederekt Parasite? Those are much better than Underworld Dreams.
Also try running Ancestral Vision; if you need cards then you can target yourself, but if you want them to take the damage, then let them draw 3 cards instead...