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Legacy. Made this deck for my girlfriend. We do a lot of multiplayer. She wanted a deck where SHE was the vampire rather than just a vampire deck. So I put this together to fit that theme. It uses creatures that are basically blood dolls full of mana and life drain spells. Tips would help since I want to do the best for her that I can.
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Can you check out my vampires. I like creature based decks, put some corrupts and doom blades in there. Other than that good work Vampires are where its at
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In my opinion, the issue with corrupt and doomblade is that it isn't good multiplayer removal. While it might be nice against the odd infect/poison deck , this deck generally survives most forms of damage in multiplayer from sheer amount of mana storage and damage. It uses Sorin's Vengeance since its mana efficient for its effect. The game would have to take a long time for corrupt to be useful and not all the multiplayer games we are in last long enough to get that many lands. It runs some mana speed due to that fact. Runs essence feed as an additional mana source after the initial hit. Nights whisper for much needed card draw. Enough mana and Exsanguinate and you pretty much wipe opponents in many forms of multiplayer. Circle of affliction helps stop some of the incoming damage in a pinch. There may be better methods that are useful in single and multiplayer.
I am usually bored by vampire decks, but this is a really novel approach to the theme; I like this deck. Plus, it has Exsanguinate -- anything with that card has a good starting point for being viable in multiplayer. I think the one card this deck really wants is Bloodchief Ascension. Themeatically, it's perfect. I would swap it in for Circle of Affliction, as there's a bit of mechanical overlap, but BA is generally a better card. Opponent's cards hit the graveyard a lot in multiplayer, so you should get a lot more benefit from BA. How about dropping Ashes to Ashes for Barter in Blood? BiB just simply scales better in a multiplayer environment, and has synergy with the Bloodchief Ascension I suggested. The fact that you can save yourself five life with each casting is not insignificant, either. In addition to all that, it has the word blood in the title, so it can be considered to pertain to vampires. I would strongly advocate running more permanent-based mana sources. It's ok if you're killing multiple opponents with Exsanguinate, but you really don't want to burn several cards to ramp into a Sorin's Vengeance that only kills one opponent -- you'll run out of resources to finish off the others that way. You could use disposable mana sources to burn out the opposition with Bond of Agony (of course, that's getting off theme) in addition to Exsanguinate, but I would not use those sources for single-target finishers. With only 20 lands, it will be hard to get up to the five you'll need for Sanguine Bond -- You may not have the mana sources afterward to cast spells which trigger the Bond at that point. I think adding a few more lands, along with some artifacts, would be much more beneficial for longer multiplayer games. Another card I highly reccomend is Glacial Chasm. This card is seriously underrated by most players out there, but it's absurdly powerful. Since it's a land, many decks simply aren't equipped to handle it. If the opponents' deck can win only though damage, they have to answer it before they can do so. It will buy you plenty of time as you build your board position, and your life gain should allow you to pay the upkeep for a long time.