Enchanting

by kitsunenight on 22 October 2011

Main Deck (64 cards)

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Deck Description

Not too hard for anyone new to playing or unused to the deck to figure out. Each creature gets more powerful the more enchantments are in play. Two of them require being directly enchanted. Having a hard time deciding if Aura Shards or Wheel of Sun and Moon is the best support spell. Wheel of Sun and Moon makes the deck immune to mill which is always popular but Aura Shards gives it more oomf against a lot of my other decks. Often people play with my decks as they don't have their own.

Deck Tags

  • Casual

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

3200044

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Enchanting

A few thoughts.
Nomad mythmaker / dousing shaman. These bring enchantments back from the graveyard, allowing for more power.
Enchanted evening. All permanents are enchantments. This plus multani's decree = board wipe + tons of life.
Dauntless Escort. This makes all your stuff indestructible for one round. See use above to not wipe your board.

0
Posted 11 June 2012 at 19:54

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Also, because I didn't think about it. The magemark enchantments. These give each enchanted creature bonuses for each in play. they might go well with your buff creatures. YMMV

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Posted 11 June 2012 at 19:55

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