kitsunenight

25 Decks, 41 Comments, 1 Reputation

Not sure exactly what would help but I have a few suggestions based on the fact that crabs have a lot of toughness. Twisted Image for card draw and to debuff an enemy or make a crab deal more damage as a surprise. Colfenor's Urn is a way to get them back.

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Posted 14 October 2011 at 03:33 as a comment on Crab

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Thats an interesting card. Though it may work better using reckless abandon since that allows for using souls fire and then blowing the wall up for that last bit of damage. It does 1 less damage but costs 3 less mana.

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Posted 14 October 2011 at 02:50 in reply to #206926 on Walls of Wrath

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I really like this deck. I made a burn wall deck, I like the idea of a life gain wall deck. May have to borrow this deck concept so I can say "playing my wall deck' and pull a different one out from what my friends expect. Its like finding my opposite.

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Posted 14 October 2011 at 02:07 as a comment on Wall Life Gain

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Thats a funny way to wipe your board. Thats a combination I don't think I would have noticed. Really smart of you.

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Posted 14 October 2011 at 01:56 as a comment on Seven Years of Bad Luck

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I think the dragonauts are better for the deck. The deck is heavily based on casting cheap spells to trigger the other the two guys that get bigger when you cast spells. A pump guy that you have to pay for doesn't' seem like it fits well. I'd put him in a life gain or red mana ramp deck rather than this one. Also the dragonauts fly which is a great advantage.

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Posted 14 October 2011 at 01:32 in reply to #164101 on Pauper Phyrexian Kiln Fiend

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I can't win with that spell. It wins by causing damage to the opposition for attacking and hitting you.

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Posted 14 October 2011 at 01:27 in reply to #206547 on Masochism

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You make fun decks and insightful comments. mind if I follow you?

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Posted 14 October 2011 at 01:18 in reply to #206013 on Capitan Hipster

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krosan tusker is probably the best card draw. it cycles and fetches a land to your hand at the same time.

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Posted 13 October 2011 at 14:15 in reply to #206013 on Capitan Hipster

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maybe also drop snake form. but i'd like something decent to draw a card with.

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Posted 12 October 2011 at 20:32 as a comment on Capitan Hipster

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was thinking dropping the mirror entity and adding in starlit sanctums and Cauldron of Souls. what do you think? It allows chimera to trigger twice once you get it out.

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Posted 12 October 2011 at 20:28 in reply to #206013 on Capitan Hipster

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This is a pretty sweet token deck.

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Posted 12 October 2011 at 16:31 as a comment on Token Swarm

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Yeah. People figure I use burn when they see red. Then when they see walls they figure its not burn. Then I burn them. Its pretty funny against people who haven't seen it before.

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Posted 12 October 2011 at 02:02 in reply to #206379 on Walls of Wrath

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Always wanted to find a fun use for the sunscape familiar. I thought it was amusing that they had walls as familiars.

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Posted 12 October 2011 at 02:01 as a comment on white green defender

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I love wall decks. My pet wall deck is red. I like what you did here.

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Posted 11 October 2011 at 20:47 as a comment on white green defender

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Thanks for the tip. I forgot about the door existing. It has been a while since I last played a lot and there are so many new cards to remember.

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Posted 11 October 2011 at 19:26 in reply to #206287 on Spiders Tribal

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Hmmm. The biggest reason for snake form is card draw. I was also thinking of tossing in startlit sanctum. http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=40542 its a great counter to creature removal and things that nerf creatures or take control of them. Maybe use rend flesh if necessary since its safe from redirects which have gotten a bit more popular lately. Though spirit tribal seems to be on the rise again.

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Posted 11 October 2011 at 15:56 in reply to #206013 on Capitan Hipster

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And swarmyard does the same thing but is cheaper to get ahold of. I'll ponder adding it thanks!

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Posted 11 October 2011 at 01:29 in reply to #206013 on Capitan Hipster

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Funny thing is that the mirror entity buffs them all on top of the counters. you could get +6/+6 worth of counters then spend 6 mana to make the base power and toughness 6 each. then add the counters and its 12/12

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Posted 11 October 2011 at 01:26 in reply to #206013 on Capitan Hipster

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Gem hide does wonders for fixing that. each changeling becomes a mana source.

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Posted 11 October 2011 at 00:03 in reply to #205999 on Capitan Hipster

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Snakform is mostly there for spot removal and card draw. Gemhide is mana smoothing and mana ramp which is important to a three color deck. Adaptive Automaton is kind of redundant. The fact that changelings come with powers already there makes them ripe for tossing the chimera powers and counters onto.

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Posted 10 October 2011 at 23:58 in reply to #205989 on Capitan Hipster

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