The owner of this deck hasn't added a sideboard, they probably should...
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Have no fear of loosing a few life points if you going to drain them out of your opponent afterwords. As an unpredictable side effect this deck is also an awesome weapon against tribal decks.
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I like the premise of this deck. However, there are some cards that I'd change to make it even more effective. Death Watch seems weak when compared to other cards black has at it's disposal. I'd drop it for Exsanguinate, and never look back. Exsanguinate serves the same role, but is better in almost every way; it's one of the most ridiculous multiplayer cards printed to date. Speaking of ridiculous multiplayer cards, Pestilence is very powerful, too. I would run the full count, as it is very useful, and it tends not to last a long time. I doubt you'll run into redundant copies of the card ever. I can't see what purpose Mesmeric Fiend serves. Single-target discard is pretty weak in multiplayer, and the Fiend seems it will die to most anything and hand back the card it stole. I would take it and Phyrexian Rager, and replace them with Syphon Mind. That way, you are consolidating your discard and card draw into one convenient package. You need some solid card draw to replace the cards you burn by Ritualing out big spells, and Syphon Mind does this much better than Phyrexian Rager.
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Hi there, The problems you've found came from similar reasons as my R.I.P. deck. It evolved form PVP to multi-player without much thought and over the years. The use of "Death Watch" was intended to be used to make combos with the creature destruction cards, making me win life without much effort, or even double the life gain if used with "corrupt"/"drain life". Nonetheless, "Death Watch" and Mesmeric Fiend have no synergy what so ever now that's a multi-player deck, I agree with you on that. I'm, once again, going to surrender to the evidences and follow your advices. Dude, you really know what you're talking about! Thanks from Portugal.
Thanks for the praise. I really love deckbuilding, and I've been playing for a long time (though you've been in the game since at least Tempest, so maybe not much longer than you). I speak from my experience, but it's only my experience -- hopefully, it will work out for you as well. But if I'm wrong about something (it happens), I still like to discuss why things didn't work for others. Talking about deckbuilding is the next best thing to actually sleeving up the cards.