but it doesnt save immerwolf
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take a look at myne http://www.mtgvault.com/ViewDeck.aspx?DeckID=331057
huntsmaster of the fells doesnt play nicely with immerwolf. I would run a couple hinterland hermits in place of huntsmaster, the hermit flipped has to be bocked if able limiting your opponents choices, I would also put in the new Wild Defiance, whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn, making your 1/1 have to take 4 damage from one spell just to kill. plus if you couple that with replacing increasing savagery with new miracle card Blessings of nature, you can give four creatures you control a +1/+1 counter, procing off wild defiance giving all of them +3/+3 until end of turn, you could swing the same turn for four 5/5s minimum, and of course the crest of all points The new card Terrifying presence, prevent all damage that would be dealt by creatures other than target creature this turn, once again proc off wild defiance creating a 4/4 blocker that mows one creature and leaves the rest of your werewolves laughing, which moonmist can't save you against other werewolf decks this can and it will slightly cripple your opponents offense.
can't have huntsmaster of the fells and immerwolf together....total no no
huntsmaster of the fells is ruined as soon as immerwolf is out the point is to continuously flip him
yeah aggro was the only thing i couldn't get past unless they were mana screwed
lol this deck tickles me