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This is the first time I made a Mill deck.I think it is balanced so it has enough creatures and other spells to play around with.it is not legal in standard and extended but i was trying something.my grammar might not be right at some point but thats nothing to worry about.
The first thing you want to do in this deck is get a defence with some creatures. if you get a Jace's Phantasm on your first turn and you use mind sculp it becomes very easy to get its +4/+4 in the begining of the game. Most of the cards are up to three mana so it should not be a problem to play something begin game. there is a chance that you have no hand after a while, i am working on that. if you have a idea how it could be made better, i would like it if you share it in the comments.
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Hail there, KINGHOLLDDER! The best way to prevent running out of cards lategame, is to play with dreamtwist, and possibly increased confusion. I play mesmeric orb, then tap out every turn to get them into my graveyard, which works very well. No matter how many orbs you manage to play and how many lands you manage to tap you will not die from selfmill before your turn 7, and only if you have 3-4 orbs in play. 1 orb makes it turn 10, 2 orbs makes it turn 9. Take a look at my page, where I'm trying to build both a legacy and a modern mill-deck. Both of them have "Current" in their names :)
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