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This deck has come a long way since i made it a few weeks ago. I decided against inkmoth nexus, i feel it is too slow and often unnecessary. The main goal is to bring out wild defiance or live wire lash and beef up the little guys. It feels a little weak to removal, if anyone can think of any way to prevent early game removal it would be greatly appreciated.
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Now, I hate infect, but I liked this one anyway. Mainly because of the smart use of Wild Defiance and Livewire Lash. If you want to prevent early game removal I guess a pair of Swiftfoot Boots perhaps? If you wouldn't mind I'd appreciate some feedback on my ongoing project as well :) http://www.mtgvault.com/ViewDeck.aspx?DeckID=351830
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Hmmm I've thought about them, but I'm not sure what to droop to make room for them
For lands I would add 4 ink moth nexus, great land card. You have flying and its a bitch to deal with.
in the deck description, he said that he decided against them.
I understand their benefit, but I don't like them because I would rather use mana to beef my creatures, dies that make sense?
Sieg021 has deleted this comment.
I only dont like Giant Growth, the cause is that it makes your whole deck Extended, and it suit for Standard format. If you where going to Legacy, there are couple of changes that i would made, but this is not the case, so, there aren´t very good green instant cards to pump your creatures that you already don´t have in the deck, so i would put a low casting cost equipment instead, like Darksteel Axe or ilver-Inlaid Dagger for the Blighted Agent. Hope it helps, please check my infect deck if have time, http://www.mtgvault.com/ViewDeck.aspx?DeckID=353330