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i would go 4 mind grind and take out crypt incursion. also wight of precinct six might be useful.
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I've never liked the wight personally (I've always found a way to deal with it when opponents play it). Also Crypt Incursion is massive in the late game when the opponent is already milled a good amount. Also 4 mind grind seems a bit excessive to be honest with consuming aberration.