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So beyond pissing off an opponent until they scoop, or make you play 52 card pick up how do you see the win conditions?
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Honestly, I am content with 52 card pick up. This deck was designed around The Wanderer and because he/she/it only has one real ability I just went off that. Any ideas on working around this planeswalkers abilities?
Since it's mono white I'd suggest dropping 4 lands, going down to 20 and either adding Authority of the Consuls:https://www.mtgvault.com/card/authority-of-the-consuls/KLD/Or Gideon's Lawkeeper:https://www.mtgvault.com/card/gideons-lawkeeper/M12/Both are cheap and let you tap an opponent's creatures, which helps until you can get some exile going.or a Mana Tithe:https://www.mtgvault.com/card/mana-tithe/PLC/No one expects a white counter.
There are other ways to wipe the board besides damage. Damnation, supreme verdict, etc.. How will you snswer to those types of decks, or heavy counterspell decks that target your wanderer cards?
I don't have answers to those decks. Any ideas?
Short of going dual color sometimes you just get unlucky!
I sure hope you never play against a non-creature centric deck xD
Hahaha. Same!