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thought it looked good but in practice its not that great, even on an entry level
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This looks pretty nice ! I've also been thinking of making a ninjitsu deck, very inspiring deck :D
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This is mine, i based it off another deck on here http://www.mtgvault.com/mdiakne/decks/ninja/the one i based it on.http://www.mtgvault.com/rkunes/decks/ninjutsu/there is also another ninja weapon that costs 1 mana to put out, gives ninja +1 +1 and it works like ronan warclub.thats about as best as i got. other than that, i would try to put in some cloudposts and vesuvas for the ramp.
signal pest instead of ornithropter? no point, they need a flying to block either one, but one costs less.when you look at my deck, let me know if you have any questions of "why" for certain cards, cause they all play an important part.
this has been extremely useful. thanks. im curious about three things: the sword of body and mind; why you wouldnt just have the sais instead of the warclub due to the 2 mana difference for just +1/+0 difference; and what makes creeping tarpit work since it costs a bit to activate and comes into play tapped
sai's are good, but the club adds more omph, the sai's are much faster, just different strokes. The sword of body and mind, is great if you can equip on an unblockable, it just creates hords of creatures to defend or attack while milling their deck. (good with a surgical extraction) creeping tarpit is good when you get in a standstil and you just need to push through a line of their defence. it says unblockable so you can use it to just push super hard, you switch it with a ninja, and than (since its a land) it comes back in play for free. its a mid late game card.
the main thing you want to remember is that you want to take away the deficit you get when you replace your card with a ninja. if you put out a 2 blue mana creature, and that lets you cast a ninja card for 1 less. you have now removed the 2 blue creature and the ninja cost 1 more in the totality of the exchange. thats why the creeping tarpit is a free, back into play card, just like the 0 cost artifacts creatures. best combo in this deck is the Thalakos Seer, Shrieking Drake, remove thalako's seer and draw a card. than recast thalakos seer. attack with the drake, and if you can, switch it with a ninja, and start the self milling cycle to get all your good cards fast. card advantage is huge!
also, much like actual ninja's, you won't want many "wammies" the ninja deck should focus on disabling their deck and, than they won't be able to block anyway, don't rely on a 6/5 ninja, if its gone that long, than its all by chance anyway. my friend who played ranked taught me 2 things for any deck. always try to have 4 of a card in your deck, you want to have a deck that reliably pulls around the same hand every game. and 2) don't have a card that you dread to see. and that 6/5 card is very very specific in a game that it would turn the tide. i would say 3 Higure, the Still Wind, he is legendary, so if you put 2 out, they both go to graveyard (can't have 2 of the same legendary on field.)
surgical extraction can easily kill a deck, as long as you know what their deck does.