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the deck is highly focused on getting the splicers out and overwhelming your opponent with mass golem tokens
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Seems like you have too many random cards. Try focusing on one or two tactics you might use and narrow the deck down to just those cards. For instance, you could use 4 of each Splicer which would give you 20 cards, then use the other 20 for "destroy target creature" and "return from graveyard" cards. If you have multiples of the same card on the battlefield kill one off and bring it back giving you even more Golem tokens as you replay it. And I would replace Karn with "Elspeth, Knight-Errant" she would be of more use to you with this deck.
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thanks for the comment and the suggestions. I made this deck out of the cards i had available to me, but there are a lot of random cards when you look at it. i'll probably do some editing to it this weekend and change it on here, so i can get some more suggestions.
I partly agree with the first comment, but 4 of each splicer will clog it up. Cut anything that isnt a Splicer, helps with mana, draw, or destruction/revival. The mana ramp is even more important in a splicer deck. I would also say use only 2 sensor splicers, and 3 Norn's Annex. Other than that, the splicers' numbers look good. Drop the Pennon Blade and the deck becomes standard. Next drop the 2 phyrexian core, 1 forest, and 1 plains for 4 Terramorphic Expanse. Cheap and they thin the deck. Other than that, I think a playset of safe passage could be a nasty suprise for anyone trying to kill your golems with a group block. A Day of Judgement or two would be a very nice card to wipe the slate right before you start splicing... Ah well.. good luck with the deck. Make the best of the cards you are given.