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A different take on the famous U/W Control deck. implementing Theros's enchantment theme essentially Halving the control and adding a mid range solution taking the form of creatures/enchantments.
The first few turns might be more control oriented and casting some divination / Jace's is key to hit your land drops. After it's a matter of developing your board and having an answer to your opponents threats.SB:Elixir - For control match up. Helps not to deck yourself - Trust me, it happensNeedles - Use them in the second match to eliminate powerful threats.Angels - Because they're fun ;)AEtherling - Unblockable, if you're having trouble getting through.sphere - Versus aggro/token decks.Gift - If you're facing lots of removalSpear - Somewhat of a removal against Big fellas / green meaniesRevoke - Everybody plays gods nowadays...Anyway, I'm not the expert in deck building, but I've manage quite well with this setup. And has always, suggestions are more than welcome.
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