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Naya human/rush deck I've been playing around with. Hoping to try it at fnm soon. Any advice would be appreciated.
Aiming for early game wins. Added some variety to give it a little mid game push and less dead draws.
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Even with all the dual lands, your mana curve is pretty greedy. Turn 1 you want White mana for Champion, Turn 2 you need green and/or red to play Burning Tree, Turn 3 you want double white and double green for either Silverblade or Champion, and Turn 4 you want double red. Cavern of Souls may be enough to help this issue. Generally though, when it comes to double costing mana in an aggro deck you want to be a little more focused, having 1 primary color, a secondary color which could have double costs, and a third splash color, which most certainly should not have any double costs and should not be heavy in your mana base. You have a lot of options with this, but based on your current build i would shift away from red. Drop legion loyalist for either Boros Elite or Experiment One. Then remove Hellrider for any number of cards.
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Running all that land isn't always going to help. Running a few basic lands isn't all bad. Next, run some removal. Take out gather, and thatcher. Lastly, bonfire of the damned for a field wipe. Find a place to fit Boros Elite, and you'll have the capability to swing for seven third turn. The max standard decks aggro decks can swing for third turn. Four turn its something near 16 but that's a different build entirely.