KillerBunney

10 Decks, 10 Comments, 5 Reputation

What happens when a self-mill deck goes up against a straight mill deck? I've never seen it, and always wondered who has the greater advantage. Or is it just luck?

3
Posted 15 July 2013 at 14:10 as a comment on Budget Decks: self-mill

Permalink

Why does the deck need to be 90 cards? You'll rarely draw the combination of mill and mass recursion you want. Besides, what you really want is living death so you can board clear as soon as possible. A smaller deck will pull that combo off much more often.

Also, I would add more early self-mill cards, and early defenses. Stinkweed Imp, Buried Alive, Golgari Thug, Glimpse the Unthinkable, Hedron Crab, and Hidden Horror are all cards I would recommend. I'm not sure if you want to take the risk of using Grimoire of the Dead, but it fits in your deck.

Finally, for land, you'll want some dual types, or Evolving Wilds type cards to fix your land.

P.S. If you're looking for a combo to play all creatures from your library, you're in the wrong color combination. Try a GB spirit deck with Iname + Life's Web.

0
Posted 17 June 2013 at 15:05 as a comment on All in One

Permalink

I only included the aberrations because they were big creatures that fit my mana curve and happened to work well with Lazav. The mill was inconsequential, so they have been removed.

0
Posted 16 June 2013 at 23:13 in reply to #366919 on Dimir Infiltration

Permalink

That's a good point. At first, I only included one copy of Lazav because I happened to own one. But having more is pretty obvious in a deck based around him.

0
Posted 16 June 2013 at 23:10 in reply to #366926 on Dimir Infiltration

Permalink

I would take out the specters for mutilates, if you want the mutilates in. They don't fit in with the relentless beats as well as anything else in the deck. I like the 'kill everything, then profit' strategy this deck has.

0
Posted 16 June 2013 at 20:36 in reply to #366853 on Blizack Sizabbath

Permalink

Your deck does almost nothing with its second turn, and only really starts establishing board presence on turn three. I suggest adding some one-cost or two-cost creatures to smooth out your curve. Indeed, this deck does not have the control elements needed to survive the late game nor the speed to dominate the early game.

Also, just from playing with friends, I've noticed (and so have they) that unexpected results should be named disappointing results most of the time. It would be better to draw something else.

0
Posted 25 May 2013 at 18:57 as a comment on Simic; Biodiversified

Permalink

You might want to try nezumi graverobber: you could flip him into Night-Eyes very easily and start putting the hurt on your opponent.

0
Posted 19 May 2013 at 15:38 as a comment on Graveborn NO MORE

Permalink

Keep in mind that the incubator is no good for just artifact creatures. Though I suppose it's still useful for sphinxes.

1
Posted 14 May 2013 at 23:17 as a comment on esper, advice welcomed

Permalink

You can't use the trample granted by deviant glee, and it provides only one more power than another exalted creature anyway. I recommend removing it before someone two-for-one's you during an attack. You could replace it with unblockable creatures, like brooke said.

0
Posted 09 May 2013 at 12:59 as a comment on Exalted Aggro(ideas?)

Permalink