Voted Off

by Kilgore23 on 08 August 2011

Main Deck (60 cards)

Sideboard (11 cards)

Land (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Modern Mill/Extraction blue splash for some big millers but the strongest aspect of this deck is its ability to counter ALL the strongest decks in Legacy now. there is so much rock/paper/scissors within the current metagame... Ant beats Burn, Merfolk beats Ant, Burn beats Merfolk (as a general rule). So one deck that has answers to all the other decks would be developed into something formitable

Deck Tags

  • Mill

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 3,858 times.

Mana Curve

Mana Symbol Occurrence

0123500

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Voted Off

Glimpse the Unthinkable
Tome scour
Nemesis of Reason
Leyline of the void ( for side board ) good against Dredge, Unearth, and Eldrazi

0
Posted 08 August 2011 at 19:10

Permalink

I did consider Glimpse the Unthinkable, I only own one though

I dissagree that Tome Scour would work well here, one card for 5 is not as good as one card for 13 or 15 (Mind Funeral)

Nemesis of Reason is not synergistic with this deck, I am creatureless here on prupose (make their Swords to Plowshare, GFTT, ect worthless cards)

Leyline of the void makes Extirpate and Surgical extraction and haunting echoes dead cards.... I think this is the whole point of the deck

0
Posted 08 August 2011 at 19:37

Permalink

You need more draw, I see you have howling mine and trade secrets in your sideboard but I think they would be better utilized main deck so you can play more than one card a turn after turn 4. as a mill deck you will be goin more than 4 turns every game unless you lose before that.

0
Posted 08 August 2011 at 19:19

Permalink

I agree, I do need more draw and Trade secrets is probably exactly what i need, however the two blue mana is why it is just in my sideboard, as a matter of fact I should probably take it out all together or put more blue mana in, I was considering prosperity or words of wisdom

0
Posted 08 August 2011 at 19:43

Permalink

brianstorm > words of wisdom

BTW Burn doesn't beat merfolk very little does, I think this deck would give merfolk a run for its money when you surgicaly extract and extripate their counterspells early

0
Posted 08 August 2011 at 20:05

Permalink

I think my Elf deck wouldn't have much trouble with this unless I'm missing somthing. I guess I just don't get it

0
Posted 13 August 2011 at 12:49

Permalink

I looked at your elf deck, its OK, but I'm pretty sure this would beat it.

0
Posted 14 August 2011 at 00:06

Permalink

How? you hae no creatures and do no damage.

0
Posted 14 August 2011 at 02:33

Permalink

This is a mill deck dude, sheesh!

but your kinda right, after a little play testing I have decided that it lacks something.

anyway, you should check out an actually good deck that I have just posted on here, my Combotastic deck is dominating my play group (my play group is a little weak though, but don't tell them that)

0
Posted 14 August 2011 at 03:08

Permalink

You are right-- I am right, this deck is missing a way to win the game without a huge amount of luck.

However I did look at your other deck and it looks very very strong

0
Posted 14 August 2011 at 07:45

Permalink

i read that you need more draw and the first thing that came to mind was Visions of Beyond.

Pay one draw one
OR
(if they have more than 20 cards in their graveyard) Pay one draw three cards.

I hope i helped >.<

0
Posted 14 August 2011 at 02:52

Permalink

that is a good idea, thank you :)

0
Posted 14 August 2011 at 03:09

Permalink

Glad i could throw my thoughts out there :D

0
Posted 14 August 2011 at 17:38

Permalink

Hi there Kilgore23! I have been working on a Mill/Extraction hybrid myself and today I saw this deck. I have been trying to build a competitive Mill deck forever, but it just hasn't worked out right yet. If you are interested maybe we can bounce ideas off each other and work toward making the best possible deck. I will come back and post when I have ideas and would love some feed back from you too.

Looking at this deck I see the same problems I am running into. This deck seems to take 7-8 turns or more to mill out a deck unless you get very lucky or if your opponent is playing lots of fetch lands or something else to search their deck with that you can trigger archive trap with.
The deck is just too slow and crumbles to aggressive agro decks. You will extract a lot of their best cards but if they get a few creatures to stick around and you don't draw a doom blade or Go for the Throat then you are going to loose.
The problem with mill is it works similar to burn but the cards are less versatile and cost more mana. Compare your mana curve to a legacy burn deck and you will see the problem. I think for mill to work you need to either mill quicker or have more defense or more disruption. There aren't many options you have for milling quicker unless you are making a combo deck like Painters Servant and Grindstone. But then it really becomes a combo deck instead of a mill deck.

Like burn, I understand that you are trying to keep your creature count low, but their are some creatures that are just too efficient not to run. The best option I know of is to run Hedron Crab. He gives more defense and he mills quickly if you play him right. Combine him with fetchlands and you start milling 6 card per turn just by playing lands. He also works well with cards that bounce lands back to your hand or better yet a land card like Oboro, Palace in the Clouds.

Anther ideal I have been looking into is Wind Zendikon and Eradicate. Both cards work well on their own or can combo very effectively. Wind Zendikon by itself can be a respectable 2/2 flyinig creature to attack with or block with and if it dies you can bounce you land and land fall your crab again. Eradicate works well by doing the same as your other extraction cards but it can target creatures that are already in play. Finally both cards together make for a great combo. Just cast Wind Zendikon onto one of you opponents land and then cast eradicate on that land. It will cause them to extract all land of that type from play and from their deck. If you targeted a basic land then you can easily extract 1/3 of their deck with that combo and leave me crippled. If you follow that up with a Mind funeral it will most likely mill out their deck because of lack of land.

If you are still opposed to running any type of creatures then you need to find room for cards like Damnation or Black Sun Zenith to help keep aggro drecks from crushing you. Cards I would cut 1st are Haunting Echoes and Cabal Ritual.

I will stop back in with more comments and suggestions and hopefully one day we will be able to nail down a consistent competitive mill deck.

Good luck with the deck!

0
Posted 15 August 2011 at 22:08

Permalink

wow! good comment there Mursh, I have not yet played this deck other than lay testing agains myself and I decided I didn't like it much at all, I then made a few changes and went with a combo similar to your Eradicate/ Wind Zendikon idea (I love that combo BTW though I used animate land instead of Wind Zendikon back when I ran it in conjunction with liquimetal coating and splinter) the combo I used was New Frontiers with the Mind Funeral already in there, and it worked much better but made the deck legacy instead of modern.

I feel kinda bad that I had already scrapped the deck and then you put together a very helpful and thoughtfull comment on it. you are absolutely right that hedron crab adds a line of defence that the deck needs and helps with the milling too, and both damnation and BSZ are good calls too.

I wish that I had put more time effort and thought into this deck but honestly I have moved on to my "combotastic" deck for Modern and it is working considerably better than I had initially antisipated, I'll chekc out your deck and comment on it, but I would prefer if you gave some of your insight to my good deck in return (if you don't mind) :)

0
Posted 16 August 2011 at 16:52

Permalink

Not a problem. When I see a deck that I think I can contribute to I chime in and a lot of the time I learn something new because of it. I will try to make a contribution to your combotastic deck when I have something worth contributing. As a player who has been playing casually on and off since Unlimited came out it will take me a little while to get in the groove with modern. BUT modern does interest me unlike standard and extended so I will be educating myself on it more. I have only been looking into the competitive scene for the past 1-2 years and most of my research has been geared toward Legacy.

0
Posted 16 August 2011 at 21:25

Permalink

a good idea to make your archive trap and mind funeral possibly is to run a land called ghost quaters, it lets you destroy a land and they may search their library for another land triggering archive trap and squeezing a land out to make mind funeral more effective.
i tend to run that when i play my deck.
i also tend to run glimpse but i know you have said no to this card.
i had an idea of lotus petal to try and start faster but im still not sure its a great idea....
hope thats of some help?

0
Posted 11 January 2012 at 09:50

Permalink

Always happy to see a mill deck. I run a similar one, with the extractions and all. Here are some suggestions to hopefully help with that competitive edge:

Snapcaster Mage - A flash blocker that will let you extract something else (you can still pay the 2 life for surgical extraction)

Extract - Strongly recommend at least side boarding it. At best you grab a pesky eldrazi to prevent resetting their library. At worst you grab a land to make for a more effective mind funeral. (Maybe one that you replay with Snapcaster)

Baleful Strix - I know you want to steer clear of creatures, but this can serve as a more targeted innocent blood, with the added benefit of drawing a card. If nothing else, it'll take a lightning bolt for you.

Visions of beyond - I saw this was already recommended, but again, it's a cantrip at worst, an Ancestral Recall at best.

Glimpse the unthinkable - I know you turned these down, but a mill deck without these is like a burn deck without lightning bolts.

I would also swap out the contagion engines for more damnations, they're just more efficient.

I hope at least one of those were helpful. Have fun continuing to f*** on peoples decks.

0
Posted 20 January 2014 at 19:03

Permalink