To Infinity.... and Beyond!

by Kilgore23 on 14 August 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Instants (7)

Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is Modern 3rd turn win design, of course it doesn't happen real often but its probably able to either win outright or give me 1,000,000,000,000 life on the 3rd turn about 30-40% of the time. When I dont get one of the combos early there is plenty of stall and defence available.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

21
Likes

This deck has been viewed 18,892 times.

Mana Curve

Mana Symbol Occurrence

1424000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for To Infinity.... and Beyond!

This deck is beastly! waaaaaay better than your other deck. I particularly like the 3rd turn one trillion billion life combo with the Judge.

I think you might be better off with 4 mana leaks instead of the 2 and 2 negate and essence scatter, but keep em in your sideboard for game 2.

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Posted 14 August 2011 at 07:13

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Thank you, I happen to agree with you that this deck is pretty strong, I'll look over your decks and see if I can give any valuable advice..... at the very least I'll comment

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Posted 16 August 2011 at 17:29

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you already commented on my only deck, thats why I was looking at your decks. I'm confused about one thing with this deck. what do you plan to do if you don't draw the Heavy Arbalest? it looks like that is the only way to win.

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Posted 16 August 2011 at 19:07

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the Puresight Merrow works similarly to a tutor to find whatever it is that I need, in addition ponder should help.

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Posted 16 August 2011 at 20:41

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ya, I think you have pretty good control to get to one of your combos and I hadn't thought of the Merrow as a tutor just as a way to get infinate life.

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Posted 17 August 2011 at 01:52

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This is pretty cool, I see a few different ways to end the game on the 3rd turn. I think the guys at wizards were trying to make modern magic to prevent 3rd turn wins and this deck is a big neener neener at them. nice work!

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Posted 16 August 2011 at 16:02

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well the idea is to have win conditions that don't require time to develop and the rest of the deck is just a bit of stalling to that happens

thankyou for the comment, I appreciate you not saying that my deck is awful. lol

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Posted 16 August 2011 at 17:33

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ok so your refering to the conversation that I had with the butt-buddies on that terrible deck that got rated over 200? those idiots pissed me off, don't be another guy I gotta put on my shit list. I really like this deck and was being nice to you, I don't wanna associate you with SWN and his groupies.

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Posted 16 August 2011 at 17:59

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I don't need to be on anyones bad list, but there is no reason for your overreaction. I was just teasin ya with my last comment, when you had your conversation with those other guys you were right, but you were kind of caustic about it.

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Posted 16 August 2011 at 20:45

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check out Steelshaper's Gift to make sure you get your Heavy Arbalest or paradise mantle when you need it.

sorry I blew up

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Posted 17 August 2011 at 00:44

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great idea, but instead I tossed in a couple fabricates so I have the option of pullin Arbalest OR Pili-Pala (the two extra mana is a bummer but I don't think it would be too much of an issue if all I am needin is the arbalest.

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Posted 21 August 2011 at 06:40

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yep, fabricate is probably a better way to go maybe put in four of them for a little more regularity

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Posted 21 August 2011 at 08:48

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Thanks for commenting on my deck earlier, i didnt add the 1 of birds, since i can turn one zenith for DRYAD ARBOR, which is a whole turn faster, that dodges creature hate, while ramping the deck just as well as the birds.

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Posted 18 August 2011 at 04:08

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Check out my new legacy deck please kilgore, and tell me what you think

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Posted 20 August 2011 at 12:16

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no prob man, will do

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Posted 21 August 2011 at 06:35

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This is really a great deck and is well put together. After looking it over well and trying to look more into the Modern format I don't have any big pieces of advice but a few suggestions for tweaks.

Personally I see Zoo and other creature heavy decks like boros being a big contender in the format. Because of this I think that Mana Leak will be slightly more useful in this format because it has the ability to stop creatures like Tarmogoyf.
I may even consider redoing your distribution between silence and mana leak at 3 and 3 or just 2 silence but I am less sure of that.

Also on your sideboard I personally like Echoing truth better than Boomerang particularly in a multicolor deck. It can't target land but it can cause more trouble to zoo.

Good luck with the deck!

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Posted 21 August 2011 at 23:33

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thats the second time someone told me I should use Mana Leak instead, I'm thinkin that you guys are probably right. however the reason I haven't changed it is because I hope to have an Isochron scepter in play with a silence on it early on if I havn't already landed one of my combos. if that is the case then the most usefull couterspell to have is Negate. Echoing truth is a good idea and I will look to pick some up for this deck. thank you for the imput :)

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Posted 22 August 2011 at 18:38

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Yeah I understand completely. Its a really tough call. Do you ignore your opponent and go all or nothing with your combo pieces or do you put a additional card in that can disrupt your opponent? I know that silence is great on a scepter and will keep your opponent frustrated and unable to play anything but if you already have a scepter with silence and you draw into another I would rather imprint a Mana leak instead of a Negate.

IMO Mana Leak has a very slight edge in Modern. Its draw back is that it will be a lot better early in the game but in the late game it looses its usefulness. However it is still decent because it will make your opponent play around it and they won't be able to play as many spells as they planned.
This is a combo deck and because of that you are more concerned with getting your combo pieces than what your opponent is playing. Negate is great at keeping them from disrupting your combo and it is just as useful on turn 2 as it is later in the game.
At the very least both cards are pretty cheap and Its worth having a play set of both to test out.

Good luck with the deck and I hope this becomes one of the decks to beat in the Modern Format.

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Posted 22 August 2011 at 21:20

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I just saw this on upcoming and realized that it has a pretty bad name, you should call it Merrow Win, or To Inftinity and Beyond or somthing like that

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Posted 23 August 2011 at 20:18

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haha, I've always been fond of the quote "To Infinity and Beyond" I'll use that

I also like the following phrases: I'm the most Modest guy I know.... All Generalizations are bad...

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Posted 24 August 2011 at 01:04

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nice, you changed it




your such a follower

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Posted 24 August 2011 at 04:07

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just teasin, and since I like this deck I'll post another after this one too

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Posted 24 August 2011 at 04:13

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told ya I would .....

I had that discussion with those fine upstanding folks about the dumb way things are rated on this site and they of course threw a temper tantrum because I called into question their methods and motives to post stupid chitchat on a deck for the purpose of increasing the rating, well I think I'll do some needless bumping on a couple decks that deserve it.... (thats a compliment BTW)

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Posted 24 August 2011 at 04:16

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and just one more

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Posted 24 August 2011 at 04:18

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I like the infinite life gain you got going on, and of course Iso-Silence is ridiculous. I must be missing something though, I can't figure out what the turn 3 win is (I'm sure it's staring me right in the face.) I'm assuming it's using the Heavy Arbalest, but what is it?

It isn't modern, but seeing as you like Isochron and all, check out my Iso-Control deck! Pretty fun stuff.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=218975

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Posted 24 August 2011 at 04:56

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this is a really cool deck. i always like merfolk decks especially combo ones, good job

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Posted 24 August 2011 at 09:35

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Can someone explain the combo to me? I don't get how you go infinite on turn 3.

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Posted 24 August 2011 at 12:01

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two different ways basicly,

1. Puresight Merrow with a paradise mantle on it and a Judge of Currents in play. tap the merrrow for one blue mana, use the blue mana for the untap ability, rinse and repeat. an extra bonus to this combo is it allows you to flip thru your whole deck if needed to pick up whatever you need to finish the kill, and in the mean time you have a billion life

2. Pili-Pala and Grand architect gives infinite mana allowing you to play the rest of your hand that will create infinite damage if you have an arbalest or a fabricate to pull an arbalest.

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Posted 24 August 2011 at 15:16

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thanks. In order to make this work in a tournament environment you'll need a few heavy changes. Drop the Isochron Scepters (you don't need them you're a combo deck not a control deck).

The cheat package:

4xAether Vial
4xGrand Abolisher
2-4xSilence

This package will ensure you you can combo out. You'll play silence or vial in abolisher on your turn and then combo out without interference. Up to the point you can do that you'll need to stay alive against fast decks like zoo which probably means packing some lifegain (maybe kitchen Finks or Lone Missionary).

play 3-4xSteelshaper's Gift and 1xHeavy Arbalest, drop Fabricate
play ponder
play 4xCondemn instead of countermagic, you don't need to counter with the above package + either you go full control draw go style or not at all. Playing it half way is extremely difficult.
sideboard wrath of god

If you do go the countermagic way Mana Leak/Rune Snag playing Blue Sun's Zenith will be a better kill then Heavy Arbalest as you'll keep your mana open most of the time to counter and if not you draw cards with Zenith or use it as a kill, it's double duty.
Playing a draw go style deck allows other options as well like Pestermite, Vendilion Clique and Gifts Ungiven. Gifts then opens a Reveillark package that can recur your combo midgame.

anyway, plenty of options. I have an upcomming tournament in a few weeks and I might brew up something based on your build. If you want to stay in touch I'm Seth (moderator) on the forum, send me a PM.



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Posted 25 August 2011 at 08:19

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I'd be the kind of person to put in Braingeyser or Blue Sun's Zenith and force them to draw infinite cards.

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Posted 24 August 2011 at 17:43

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BSZ used to be in the deck, but I discovered that opponent is just as dead if I deck them or do a bunch of dmg to them. so I decided to keep the one that is more helpfull if I don't have the combo online, and that is the arbalest.... arbalest and a puresight merrow = 2 dmg for each mana available

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Posted 24 August 2011 at 18:20

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Is there a cheaper way to make this deck? Obviously less effective, but I can't be dropping 20+ bones on lands and isochrons. But I want this so bad lmao.

Any suggestions!?!

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Posted 25 August 2011 at 00:20

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well, if you drop isochron you should also probably drop silence, and maybe the best cards to replace those would be; mana leak, mark of asylum, spell peirce... basicly cards to protect your combo (which is part of the purpose of the isochron/silence) as for lands, these lands really aren't too pricy but evolving wilds and senjiri refuge might work in their stead (obvioulsy not as well).

thank you for the compliment, saying you want to use this deck. good luck to ya with it.

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Posted 25 August 2011 at 19:41

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Following bluewins idea. Bumping this :D

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Posted 25 August 2011 at 08:01

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I love how grand architect and pili-pala make infinite colored mana

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Posted 29 August 2011 at 12:08

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I love how grand architect and pili-pala make infinite colored mana

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Posted 29 August 2011 at 12:14

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cool but whats the 10000000000000000000000 life combo im missing?

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Posted 02 September 2011 at 04:23

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Judge of Currents + Puresight Merrow with Paradise Mantle equipped. Tap Puresight to make a blue or white mana, Judge of Currents triggers and you gain one life, pay said blue or white mana to untap Puresight, repeat. :D

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Posted 02 September 2011 at 09:23

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Could you help me with this deck?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=226951

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Posted 02 September 2011 at 05:07

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I have to say, this is an incredible light combo! incredible!

Just three little cards and you have infinite life!

And just picturing a isochron sceptre with silence in it! just makes me giggle xD

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Posted 03 September 2011 at 12:01

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i hink the strength of this deck lies in the early stall and spells, i presume its the arblaster and the mana loop that eventualy does people in, very well thought out and very interesting as its such an intricate build !, well done

i need help with my smallpox deck,angelic destiny deck, and my bloodthirst decks, if you could follow my name link and help, thanks.

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Posted 03 September 2011 at 19:58

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nice deck, i think isochron septer could possibly be my least favorite card. just from my buddies using it so much. and i agree 4 mana leaks could do wonders vs the negates.

also feel free to check out my new deck, trying to get some feedback on it since im a rookie at the game.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=229560

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Posted 04 September 2011 at 07:02

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