The Havok of Having Hydras

by kikaz on 06 April 2011

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Instants (1)


Artifacts (4)

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Deck Description

So many necks! So many heads! It was terrible... TERRIBLE!

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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This deck has been viewed 721 times.

Mana Curve

Mana Symbol Occurrence

0001633

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Havok of Having Hydras

You have some good ideas, but It needs some alterations. Heres some of my ideas.
1st-your deck has to many ideas in it. It has sacking, burning, and trample. They don't have much synergy with each other so you need to focus on making a hydra deck with cards that work better with it.
Heres the cards I would replace, if your making a trample deck.
artifact: all of the artifacts. Coat of arms is good for swarming decks, and hydras don't do that, you'll have 4-5 at max in a game, and thats if its a long one. It'll hurt you more than help. The altar hurts more in this deck too since you won't have many creatures in the first place.If you did tokens as protectors, then these cards would be great but then you wouldn't need hydras.
cards to replace:
loxodon warhammer, trample, lifelink, and +3/0 makes it amazing for big creatures.
mages sword: you automatically deal damage before they declare blockers. Its great for evasion, and if they don't block, it works like double strike.
Creatures:
vent sentinel: It's not the most helpful card in this deck, doesnt work in bringing out hydras or protecting yourself.
carven cayatid: its an ok defender, but theres better ones for mana ramp.
ulasht, the hate seed: its good for token decks, not for big creature decks.
cards to replace:
overgrown battlement: good defender tha taps for mana for every defender on the field
vine trellis: another decent defender that taps for mana
traproot kami: for one mana, its toughness is as much as how many forests you have, its a great one drop and just gets stronger overtime.
enchantments
they seem fine
spells
you need more mana ramp, at least 4 kodama's reach.
fling is a good card, but soul's fire would be better since you don't have to sac, its more expensive but I think its worth it.

hope this helps, if you want you can check out my hydra deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=135265

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Posted 08 April 2011 at 07:51

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Hm, interesting... I appreciate the input and I do plan on altering this deck at some point. Some of your ideas I like and some of them I had initially considered, but others would change the formula here more than I would like to.

I like your deck. It seems to aim at forcing enemy creatures into one-on-one confrontations that can't be won (Phytohydra), and flourishing from there. Differs quite a bit from the Pariah's Shield + Phytohydra + Privileged Position combo that I usually use.

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Posted 11 April 2011 at 08:11

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