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The idea of this deck is to burn the opponents opening creatures/artifacts in the first couple of turns. The deck comes alive around turn 3/4 Seething song essentially gives you 5 mana on turn 3. Or 6 mana on turn 4. Then main combos are: Ball Lightning/Assault Strobe for 4 mana. Alternately you can drop a Ball lightning/Strobe and then fling it before it is destroyed at the end of your turn. This deals an obscene amount of damage and steamrolls any blockers they may have on the field. Chandra Ablaze I know isn't the best planeswalker out there for a burn deck but it's a nice card. I love the art and the way she works. Koth. Self explanatory. Valakut should help to tick those last points of burn away when your hand begins to fizzle. I'm not sure what to do about Arc Runner. It just increases the chance of dropping that bomb but without trample. At the end of the game you can really finish up with Chandra, Koth and Fire Servant. Double burn damage from the Fire servant, Chandra burning up your excess lands into -4 damage getting her closer to going nuclear. Koth turning your lands into elementals and helping out with mana boost midgame. All in all I think this deck is very aggressive. However it's easily countered by anyone with half a brain. Comments/Helpful suggestions welcome.
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Would appreciate some feedback on this deck, because I'm looking at building it soon unless someone can suggest changes.
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You should really think of putting Kln Fiend instead of Arc Runner
take out terramorphic and put in more mountains