Medomai Burn Control

by kidwithfire91 on 02 October 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Instants (4)

Planeswalkers (1)


Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

The point of this deck is to get medomai to give me extra turns. I can use boros charm on medomai for double strike and use aurelia the warleader for extra combat phases.

I have 1 planeswalker and 1 akroan horse in sideboard for FFA, just to experience building up gideon's loyalty power based on how many soldier tokens opponents have and use gideon's -15 ability to wipe the board, then kill the opponents with him. I plan to play the horse in beginning of game to get the tokens out and play gideon during the extra turns that I would get from medomai.

Deck Tags

  • Combo
  • Control
  • Burn
  • Standard

Deck at a Glance

Social Stats

23
Likes

This deck has been viewed 4,965 times.

Mana Curve

Mana Symbol Occurrence

23310120

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Medomai Burn Control

Any advice would be greatly appreciated. Thanks. :)

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Posted 02 October 2013 at 05:32

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Have chained to the rock for this deck

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Posted 02 October 2013 at 05:59

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true, i can replace detention sphere with chained to the rocks for a cheaper mana cost

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Posted 02 October 2013 at 14:12

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If you do that, you will be waiting on mountain to be on the field. So it's kind of gamble right there.

My friend built similar to this, but without Omen speaker and Boros charm. He had two Prognostic Sphinx and two cyclonic rift. It seems to work well last night vs my blue/white aggro control deck which need lot of work hehe.

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Posted 02 October 2013 at 14:28

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hmmm... true. do you think it would be better off keeping detention sphere in and replace quicken with aqueous form for unblockable? also should I take out 1 omenspeaker and 1 magma jet so I can add 2 gods willing for protection?

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Posted 02 October 2013 at 14:35

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You could try that out.

Quicken is good for Divination spell. So yeah, take it out.

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Posted 02 October 2013 at 15:07

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ok, will do. thanks.

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Posted 02 October 2013 at 15:19

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Yes Chained to rocks IS cheaper but only gets rid of creatures and one creature at that.

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Posted 02 October 2013 at 22:56

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I think Detention Sphere will be better so I can exile any non-land permanents

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Posted 02 October 2013 at 23:11

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I have a deck that's quite similar to this but I would recommend to take out Warden of Evos Isle because you do not have enough flying to justify using it. As BigDaddy mentioned, I used Prognostic Sphinx with Bident to scry and draw. It's a deadly combo that helps you to get to the cards you need.

Check out my deck for some ideas. I like your deck, it mixes a bit more color.

http://www.mtgvault.com/jmcnichols/decks/my-turn-again-sorry/

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Posted 02 October 2013 at 15:48

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hmmm...I could take out Daxos and aqueous form, so I can add prognostic sphinx and bident of thassa. Would the Warden of Evos Isle still be useless, even though it can reduce the cost of the high cost creatures (aurelia, medomai, and prognostic) and I can put them onto the battlefield faster?

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Posted 02 October 2013 at 16:27

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Fixed the deck to added the prognostic sphinx and bident. thanks for the tip.

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Posted 02 October 2013 at 16:53

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"I have 1 planeswalker and 1 akroan horse in sideboard for FFA, just to experience building up gideon's loyalty power based on how many soldier tokens opponents have and use gideon's -15 ability to wipe the board, then kill the opponents with him. I plan to play the horse in beginning of game to get the tokens out and play gideon during the extra turns that I would get from medomai."

YOUR opponents dont get soldier tokens from the horse, YOU do. when you play horse, your opponent gains control of it, and you get a token in their upkeep.

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Posted 02 October 2013 at 16:05

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it said EACH opponent, I'm only using the akroan horse card for FFA (Free For All). so wouldn't that mean all opponents get the tokens, except the opponent that is controlling the akroan horse?

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Posted 02 October 2013 at 16:09

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Yes each opponents will get it except the owner of the horse.

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Posted 02 October 2013 at 16:10

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i misunderstood FFA.

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Posted 02 October 2013 at 16:20

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no problem :)

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Posted 02 October 2013 at 16:30

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It's a gamble though. Someone must be willing to own the horse to allow others to build soldier. Maybe the controller can take advantage of it by casting supreme verdict, cyclonic rift with overload, or w/e it is. hehe

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Posted 02 October 2013 at 16:32

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yup, why not give it a try for the hell of it? haha

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Posted 02 October 2013 at 16:39

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"I can use boros charm on medomai for double strike and use aurelia the warleader for extra combat phases."

If this combo works, you get only one extra turn or two? what if you got aurelia+sphinx+boros charm= 4 extra turns?
Or it doesn matter and u will only get one extra turn?

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Posted 02 October 2013 at 18:26

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You will get four turns. As it is explained in Medomai's text, each time he deals damage to the player, he get a free turn for you. Double strike is hitting the player twice. With Aurellia, he has a second combat phase with her, so he will hit twice again. So that will be four turns.

My deck have the same idea but also uses Ral Zarek to activate his last ability without interruption to him.

http://www.mtgvault.com/jmcnichols/decks/my-turn-again-sorry/

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Posted 02 October 2013 at 18:28

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Jmcnichols said it correctly. A few other people have suggested using Strionic Resonator to copy Medomai's ability for a 5th extra turn. But I, recently, realized that I could use the Strionic Resonator to copy Aurelia's ability so I would get 4 combat phases, meaning that I would get 8 extra turns? Correct?

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Posted 02 October 2013 at 19:07

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no, since Aurelia can only trigger her own ability if she attacks for the first time in a turn. you would still only get 2 combat phases.

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Posted 02 October 2013 at 19:33

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jmcnichols has deleted this comment.

Posted 02 October 2013 at 19:36

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no, the other way is to make Strionic Resonator a creature, so it untaps, and use a bunch of mana guys to pay for it, then you make a copy of the ORIGINAL trigger on the stack, the one that recognized Aurelia's first attack. if you let that one resolve, you get an additional combat, and thats that.

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Posted 02 October 2013 at 19:38

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jmcnichols has deleted this comment.

Posted 02 October 2013 at 19:44

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ACTUALLY, jmcnichols, it will work. you attack with Aurelia for the first time, and copy it. then if you found a way to make Resonator a creature until the end of turn (toymaker) you untap all the peices, and let the COPY resolve. BEFORE you attack again, you use the Resonator to Copy the original trigger on the stack (the one that is already there, recognizing Aurelia as attacking for the first time, creating extra combat). Rinse, repeat. infinite.

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Posted 02 October 2013 at 19:49

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jmcnichols has deleted this comment.

Posted 02 October 2013 at 20:00

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well, if you go back to my first comment youll see that I said it would not work here. then you suggested cloudshift, which is not in standard, and said it was the only way, which is incorrect. I simply showed another way.

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Posted 02 October 2013 at 20:02

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jmcnichols has deleted this comment.

Posted 02 October 2013 at 20:11

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keep taking offense to every comment. when you read something as negative, its going to be negative.

maybe youre just a sad person. who knows. i dont care.

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Posted 02 October 2013 at 20:15

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jmcnichols has deleted this comment.

Posted 02 October 2013 at 20:16

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Looks like I would only be able to use strionic resonator on medomai's ability for a 5th extra turn. I can use this as an advantage to build up the filibuster counters on Azor's Elocutors and win the game ha

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Posted 02 October 2013 at 20:23

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with 2 extra turns its already good, u should be able to finish the game..I dont need to put an artifact just to get another turn

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Posted 02 October 2013 at 20:29

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Could use it for FFA (Free For All) against 5 opponents though. But for 1 on 1, of course 2 turns is enough ha.

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Posted 02 October 2013 at 20:31

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hmmm...just tried this deck out last night. It works great for 1 on 1, but it sucks in FFA (Free For All). it seems that I'm lacking control and not having creatures on the battlefield fast enough to defend myself from all opponents attacking me. what do you suggest that I should replace to fix this deck? any advice will be greatly appreciated. :)

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Posted 03 October 2013 at 16:06

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Well man to be honest this kind of deck is okay for 1 on 1 because if your facing Naya color deck your gonna get destroy so hard because of Mistcutter hydra has protection from blue and haste will hurt your deck so much.

This is a nice deck anyways. why dont you add chain to the rocks will hurt naya deck.

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Posted 03 October 2013 at 19:39

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ok, thanks for the tip. I will add chained to the rocks

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Posted 03 October 2013 at 19:42

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Take out lightning strike since you have enough burn and put chain to the rock

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Posted 03 October 2013 at 19:45

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hmmmm...good point on that one

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Posted 03 October 2013 at 19:45

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You can put Chain to the Rocks on Sacred Foundry, Steam Vents, and the Basic Mountain; Why not run two more in the Sideboard for extra control against Aggro? Strionic Resonator(Even in FFA games) wont be as effective as you actually want it to be(I do understand that it would be super fun to get 8 turns at once though).

I also think that the Hammer isn't completely necessary, You aren't running very many creatures to benefit from it and I think that the Sac for a 3/3 Golem isnt worth it in an America deck. The Spear would work better in my opinion(Atleast for Sideboard).

Im not sure I like the Wardens either. I know that they help with every creature in the deck EXCEPT the Omenspeakers, but even if you have the Warden t3 I guess you can do a t4 Prognastic; Or possibly even Medomai t5.

How does the deck do against Gruul Aggro/Naya Aggro/ and Red Rush? Have you played any at your Fnm or Games around the area? Id like to know because that is what is ran the most around where I am; Including myself running a Gruul Aggro deck. (Which if you would, Comment on it for me? http://www.mtgvault.com/st4rscr34m/decks/rg-theros-rush/).

Anyway; I do enjoy the deck build thoroughly. I would probably use it if I had the cards to build it.

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Posted 03 October 2013 at 23:43

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This deck has been pretty good against aggro decks because I usually can control them before they attack me

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Posted 04 October 2013 at 05:14

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I think Thassa might be better here than the Bident....the ability to go through 2 cards a turn after turn 3 is better than drawing cards on damage, imo.

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Posted 04 October 2013 at 01:10

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I agree on the thassa, also Ral Zarek and jace might be good aditions against aggro and for card draw

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Posted 04 October 2013 at 01:52

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Thassa would be good. I agree, I forgot how good she was lol.

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Posted 04 October 2013 at 02:09

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just being able to choose what you draw is super relevant, and shes indestructible.

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Posted 04 October 2013 at 02:20

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And a 5/5 indestructible for 3 if you can get her devotion and make a creature unblockable for 2 mana

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Posted 04 October 2013 at 02:38

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I would never attack with her. the the only way they can deal with her if your devotion is high is with return Permanent cards or sac creature cards, but if devotion is low, only things like Cyclonic Rift get her....

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Posted 04 October 2013 at 02:47

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^ That. All of the God cards are pretty OP, but Thassa is probably the best imo.

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Posted 04 October 2013 at 02:50

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Erebos is the best in the current format. she shuts off Whips Lifelink and Archangel of Thunes ability. not to mention any other lifegain. plus she lets you draw cards.

shutting off Sphynxs Rev can just outright win you the game.

-1
Posted 04 October 2013 at 03:00

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Blue always has answers and yes, there are answers to this but I guess you better not attack with Thundermaw Hellkite or tarmagoyf because you know... they can kill it and stuff.

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Posted 04 October 2013 at 03:01

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For 5 mana you get a 5/5 indestructible that can't be blocked on turn 4 and scrys next turn. That's crazy good

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Posted 04 October 2013 at 03:03

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Disperse, detention sphere, cyclonic rift, angelic edict, ashen rider

Outside standard: oblivion ring, Alter's light, archon of justice etc.

Point being, there is more answers yes when she is a creature but if you're running blue and don't have a counter spell handy, you shouldn't be running blue

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Posted 04 October 2013 at 03:10

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According to people, everyone agrees that Purphoros and Thassa are the best. Erebos is great, very strong yes, but lifegain on sphinxes revelation is only the icing on the cake of the card.

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Posted 04 October 2013 at 03:12

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to "people" Thassa is ONLY favored because she is inexpensive. and your smart assed comment about not attacking with Goyf or Hellkite is stupid, as those creatures offer no long term benefits by just being there, Thassa does. she does you no good if you get charmed or celestial flared. Thassa CAN attack, sure, but she is better for her static abilities.

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Posted 04 October 2013 at 03:19

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I still prefer Nylea; But I also run mainly G/x Decks lol

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Posted 04 October 2013 at 03:20

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I guess Goyf does you no good if you get charmed flared too then huh...

Dark confidant is so great because it allows card advantage AND can attack on turn 3 for 2 if needed. This card is the definition of versatile as DC was and is.

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Posted 04 October 2013 at 03:22

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as for sphynxs rev lifegain only being Icing....youre just wrong. the lifegain is a massive part of the cards value.

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Posted 04 October 2013 at 03:23

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Yeah Nylea is pretty good for green. Wish she did something else though as most green creatures have trample. But not bad in multicolor decks like for example, yours, where most blue creatures don't have trample

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Posted 04 October 2013 at 03:24

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Im not sure what your deal is with goyf. he does NOTHING but attack. Thassa has static abilities that make her more valuable as an enchantment than a creature. you keep bringing up goyf, and quite frankly, your argument there is invalid. the cards do not compare. im beginning to think you are a child looking for an argument, and I will not feed the trolls.

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Posted 04 October 2013 at 03:26

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The massive part of the cards value is it being an instant and for X. That's why, if you don't need to counter anything, draw for 4 and gain 4

http://gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=253534

people on gatherer seem to agree

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Posted 04 October 2013 at 03:28

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I'm beginning to understand how you play, and again Ninja, your dickery is showing its colors. I can see your point yes, but the real only heavy hitter blue has is Aetherling and that doesn't come down till 3 turns later. Yes she can be bounced, yes she can be sac'ed, yes she can be exiled. THAT is a invalid argument, might as well say "Blood Baron is bad to attack with because he can be sacked" And I notice you didn't argue against my Dark confidant comment. That's because it's right, Thassa is a good versatile card that can hit hard early which most blue creatures can't

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Posted 04 October 2013 at 03:32

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my dickery? you clearly just want a fight. I didnt comment on your Dark Confidant bullshit because this is not Modern. and has absolutely no relevance to this conversation.

Someone who sees someones point but argues for the sake of argument is what I would define as a dick. you picked a fight for no reason. congrats. douchebag troll

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Posted 04 October 2013 at 03:36

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"You are a child looking for an argument..."

I believe that's what started this verbal debate

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Posted 04 October 2013 at 03:46

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How about we call a truce Ninja and agree we each have our own ideas and opinions, I will stop my sarcastic comments and general bluntness of the situation f you stop your sarcastic responses as well

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Posted 04 October 2013 at 03:57

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Blue always has answers and yes, there are answers to this but I guess you better not attack with Thundermaw Hellkite or tarmagoyf because you know... they can kill it and stuff.


that is what started it. dont try to put this on me. I had an opinion you didnt agree with, and you came at me like a douche.

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Posted 04 October 2013 at 04:10

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I didn't "come at you" I just pointed out a fact. Saying "Don't attack with a creature because there are answers" is like saying don't cast a spell because it can be countered

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Posted 04 October 2013 at 04:54

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The reason why I have the bident in this deck because its a nice combo with prognestic sphinx. If the sphinx deals damage, I can scry 3 and then draw a card. So I pretty much control which card I want to draw to my benefit.

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Posted 04 October 2013 at 05:16

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Pretty good so far...

I'd use Gideon mainboard & Jace in the sideboard...

you don't have enough lands that could produce blue mana... ...you need at leasdt 1 more... ...I'd add core set duals...

I'd use 3 Daxos... ...he's legendary & can't be blocked at times, but they like to shoot it all the time.......


Check my new standard decks, if you have the time! I'm about to make the 3rd since Theros came out.......

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Posted 07 October 2013 at 01:56

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Ok. I will check into that. thanks for the advice. I'll check out your new decks.

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Posted 07 October 2013 at 23:47

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Thanks!

Forget about what I said about core set duals :) ...somehow I thought for a minute, that they're standard legal... :)

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Posted 08 October 2013 at 02:20

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Would you mind checking out my deck http://www.mtgvault.com/blarg69/decks/esper-control-mill/ sorry I am looking for help and don't know how else to get advice other than to ask :/

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Posted 07 October 2013 at 16:21

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sorry, I don't know much about milling. :/

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Posted 07 October 2013 at 23:47

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I would take out all the shocklands and instead put some basic lands in, you lose less life and have the same amount of land.

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Posted 15 August 2014 at 00:13

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