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Ramp+Undying+Flayer for massive damage...' Essentially young wolf and strangle roots swing for early damage with fling as a support and removal if needed but the goal is to ramp to 6 mana asap with viridian chumping or bing flung. At 6 mana the fun begins because this allows us to combo the flayer+warstorm surge+fling for crazy damage. For example, fling the flayer- does 4 damage flayers ability does 5 Warstorm surge does 5 So 14 damage in one turn and if i chose to add Curse of the blood letting that combo would be a easy gg. Kessig wolf run is for obvious trample and mayhem and the hex parasite is to get more use out of the undying creatures. Let me know what you think, give me some constructive suggestions, and +1
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Fire servant definitely!
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you might want to put in electropotence or warstorm surge.