yeah i was really confused about the last breaths also.
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I like the concept, I think Gideon maybe needs to be cut down to like, a 1 of, and you should run Arch Angel of Thune in its place as a 1 of and then we need to figure out how to fit soldier of the pantheon in here because its very relevant in standard right now, card has pro ravnica block basically and also gains you life. I don't really like the obzedot's either, up your blood baron count, the cards just better. Plus you're gaining life in such rapid pace it'd really easy for you to turn on blood barons second ability. I think you just need to get a little quicker. My overall suggestions:Cut:2 Gideon2 Obz2 debt to deathless4 last breath ( you don't want your opponent gaining life since you want to turn on blood baron, yes i realize you can use this on yourself but its not ideal)1 guildmage1 sanguin bondand then id add1 Archangel of Thune4 Soldier of the pantheon4 Precinct Captain1 Elspeth2 whip of erebosI think you can also pop some Xathrid Necros in your sideboard to protect against verdict.
Deck isn't half bad. I'd ditch the rogue's passage and add 2 mutavault. you also need to play brave the elements. Elements allows for not only protection, but for you to swing in unblocked. you might also want to consider upping your creature count, i'd play soldier of the pantheon.
Overall the deck is solid, Several small changes i'd make. Id go down to 2 elspeth, and cut the Memory Adept. I would also cut all three render silent and pop in 3 dissolve in their place, the scry 1 plays huge. I would also add in another land to go to 26. and lastly in place of the cut adept id put in 1 essence scatter.
This deck isn't awful but it curves out way too high for a Bant/Hexproof/enchant stack deck. with no mana dorks and no way to ramp it's gonna be tough getting those high cost enchantments out, especially if you miss a mana drop.
intangible is decent but the purpose of working YP in this deck is to have as many instants and sorcs as you can to remove creatures from play and gain creature advantage easily. I would run 2 Sorin over running the intangibles, you could create tokens and make +1/0 emblems which is all you really need anyway. and eventually double up on emblems and swing in with your Souls or just overrun your opponent. the Aristocrat/artist is a secondary win condition. Pop in Yp early, maybe a second one if youre lucky, keep using spot removal, pop sorin out, get about 10 tokens, by turn 6. if you hit on your aristo combo, sac all 10, gg. Only thing that could fuck you is facing a pure aristocrat deck, and them getting reckoner , and blood artist out first and then Blasphemous acting your face off for like 20+ dmg
Deck looks great, maybe run 3 Blood Artist and 1 Arch Angel of Thune? Remove 1 Assemble and remove the intangible virtue?
no advent?