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Blue / White Colossus control. You play pretty standard control via Silence / Day / Counters, when you are positive that the Colossus can drop safely, do it and you win. Preferably around turn 6 when you can have a plains and an island open to drop a Dispel / Emerge. There's a large emphasis on draw knowledge--Augury Owls / Halimar Depths / Preordain are essential to getting a perfect hand. If you don't have what is necessary to win in your hands, do so with the Owl and Depths (Owl first, check top 3, adjust accordingly. I often find the top 3 cards are nothing I need, I put them on bottom and drop a depths, effectively arranging the top 6 cards of my library for 2 mana). In particular, Colossus must not be in your hand. If they are, you will have to wait for a Sphinx of Lost Truths, not kick it, and discard the colossi. Fortunately, it is useful in it's own right as it siphons through cards and is a pretty good blocker, expensive for that purpose but not terrible.
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