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Stuff
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Replace those Fishliver Oil cards with Levitation.
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Okay, just want to put this in perspective. You have two Torpor orbs in the entire deck and no way no search for them. Now, you ALSO have eight creatures (out of eighteen total) that REQUIRE you to have the Torpor Orb in play in order to even hit the battlefield without screwing you over. This simple fact will prevent this deck from ever being competitive. Even considering the Stifle spells, you would be sacrificing too much card advantage and mana just to get one creature out onto the battlefield (without any protection, on top of that). The staggering cost of bringing one of these creatures into play will leave you tapped out and unable to protect them with a counterspell (Force of Will won't work either because of the aforementioned lack of card advantage). Quest for Ula's Temple just seems too slow (without proliferation support) to save the deck against any kind of aggro deck. On a side note, I noticed you have no way of activating Marit Lage reliably. I won't suggest any improvements until this deck gets reworked from the ground-up.
I like the added proliferation. It still seems hard to negate your "enter the battlefield effects". I would add two more Stifle spells and remove two Denizens of the Deep creatures.
I was considering more Stifles, but they're so expensive. I'm going to give it a test first to see if it works well. I need to have a decent amount of creatures to get that first counter on the Ula's Temple anyway.