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Designed around the idea of heavily enchanting one creature and breaking through defenses with it. Lots of hexproof for protection, and a decent number of extra creatures to safeguard against having to sacrifice. Beast within and swords to plowshares allows you to have just enough control of the board to prevent anything detrimental from happening. The real combo is inviolability and pariah. If you have both of those on the same creature, you're invincible as long as it's out. And it doesn't matter if the creature is tapped, because you just take the damage and redirect it to the creature regardless.
Focus on enchanting either the spirit dancer or bogle, depending on starting hand. If you can get an enchantment on the dancer to give it hexproof quickly, it's a more powerful route. But if you don't have a dancer, or any hexproof enchantments, bogle is a safe alternate route. The main thing is keeping the creature safe, because either way it's going to get huge in no time. For example turn 1 bogle, turn 2 inviolability, turn 3 daybreak coronet, turn 4 ancestral mask. By turn 4 you turned your 1/1 into an invincible 8/8 with first strike, vigilance, and lifelink. And if you were to play another mask on turn 5 it would become a 16/16. And that's just with ol' bogle, if you did that to a dancer it's even better. This deck won't win you any tournaments but it's a lot of fun to play and most decks aren't equipped to stop it.
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