My worry is being over-run early game by alot of the 1-2 drops that red/white/green have. Getting 1 or 2 out early and first turn helps speed up the deck so you won't get overrun by turn and can start bring. Yes, she's not that good late game, but her strength is allowing to get you to late game. Running this deck, I'd be really worried about making it to late game. Yes, you will be good in late game, but you have to get there first.
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Thats basically what I'm running on for creatures. Exiling theirs to make more zombies for me.
Diregraf ghoul is probably the most powerful and beautiful zombie right now. I'd make room to add 4. 2/2 that you can drop turn one. You can attack with it turn 2, meanwhile most 2/2s are 2 drops that people will put out turn 2 and can't attack with turn 3.