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Play mind spring with the 1st combo here to draw however many cards u think u need to draw for the other combos, the Relinq tower is so u dont need to discard all of those nifty cards.. Play devoted druid, put Slagwurm armor on it, put Giant oytser into play. Next turn Tap Druid 7 times to put Umbral mantle on the oyster. Tap the oyster to target the druid and use the mantle to untap the oyster to remove all the counters on the druid, repeat ?? times for ?? mana and ?? elf tokens if Flourishing defenses is in play. Tap and untap Blasting station for each token that comes into play for ?? damage. With 2 grim poppets in play move 1 -1-1 from both of them on any other creature. Then move 1 between the 2 of them with Defenses in play ?? times for ?? elf tokens. Use blasting station also for ?? damage. Last Use blasting station on kitchen finks with Juniper order ranger in play ?? times to make the ranger +1000+1000 and for +2000+2000 life and to deal 1000 damage and with the defenses in play get 1000 elf tokens.
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now my question is what turn can you do these combos on?
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Oh well that all depends. For the 1st one if u have all the right cards in ur hand ( 2 druids 1 oyster 1 umbrela 1 armor 2 islands 1 forest) turn 3 or 4 i guess. Grim poppet combo is hard without etleast one drood and 1 armor, and the last one turn 3 i guess, if u have 1 druid.. Until u get those elf tokens out, or simply some other of those creatures to block with.
Ditch Slagwurm armor and get Quillspike
I would not be able to gain 10000000000000000 mana if i did that, it would all go to keep the proces going, wich is the aim of that combo.
I like your Devoted Druid combo. Way more original than Quillspike.
thanks ^^