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Fast Goblins swing for the fences every turn. Don't worry about blocking, just keep swinging.
Turn 0 - Chancellor in hand for free goblinTurn 1 - Goblin Guide (Opponents life =17)Turn 2 - Mudbrawler or loyalist/guide (Opponents Life = 12)Turn 3 - Chieftain (Opponents Life = 1)Turn 4 - Finish with grenades or war strike or just attacking againTurn 5 - Usually doesn't go this long but use sensation gorger to replenish cards in hand or Krenko for tons of haste goblins.
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i loke it. i have a very similar deck. you might consider a voracious dragon or 2, they come in handy if for some reason shit goes to the late game
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I considered that. The longer this game goes the worse off I get. I actually just tweaked this deck. It was more about overwhelming number of goblins. It gave all my friends a chance to snipe before swinging. So i sped it up with more hastes individually. I have noticed if it manages to go to late game im usually hurting. Thanks for the suggestion.