Cruelties Control

by kenimal on 11 June 2013

Main Deck (60 cards)

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Deck Description

This deck was built when I pulled Ral in a pack. Whenever i pull a planeswalker i have to build around it.

How to Play

The idea is to keep the board clear with cyclonic rift and burn spells. Keep their hand size down, meanwhile when cruelties hits the board use sleep to clear him a path, then burn for the rest with the planes walkers or casting more instants/sorceries with guttersnipe out. Very effective control, and win condition combo.

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

03510210

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Cruelties Control

from your deck description, it seems as though you are copying spells with Chandra in an attempt to trigger Guttersnipe. If that is the case, onlt the first spell triggers Guttersnipe, not the copy, as you dont "Cast" the copy, you just add it to the stack. Other than that (which I admit, could just me interpreting your description wrong), it looks pretty solid.

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Posted 11 June 2013 at 22:27

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I typically don't use chandra to copy unless I have a rakdos's return and I need to get their hand down. guttersnipe is great with the spilt cards and goblin electromancer. I can cast either for 3 mana and deal 4 damage per plus clear the board a bit. There is enough instants/sorceries that after cruelties hits, Ican ping with planes walkers or cast any of my spells to finish it off.

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Posted 11 June 2013 at 22:31

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if you fuse the split card, it also only triggers Guttersnipe once...you might consider Razortip Whip as your finisher after Master hits. I did it the other day and it was lulz.

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Posted 11 June 2013 at 22:33

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Thanks for the tip. I thought the fuse cards became two separate instances on the stack and were considered two spells. Razortip would be perfect because no one would bother with removal with an ability like that. I like.

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Posted 11 June 2013 at 22:40

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the CARD is two seperate spells, however when fused, they become one spell. no matter how you cast a fuze card, it only counts once. sadface.

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Posted 11 June 2013 at 22:42

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