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My father wanted a turbo fog deck foor when I came home for a weekend, so just building one with cards I have avalible
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And how do you win and you mite wont to add path to exile.
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I'm loaning my playsets of path's to a friend. You win by decking, it's how turbo fog works. Hence the 4 archive traps and all the cards draw, you fog them out/ mass remove their stuff, counter non creature stuff, and then make them draw out. If they search, archive trap is a free mill, worst case, mid game, you can eot cast it on them.
I know the pont of the deck i thenk you need mor counterspells so you don't get hit with a lout of burn.
11 counterspells maindeck and another 4 sideboarded for a total of 15 depending on who you are playing isn't enough? Especially with 8 cards that increase your draws? We will have to agree to disagree here then, because, unless we return to the type 2 days of forbiddion, I doubt Wizards will ever print enough decent counters to make that do-able.
It is a good deck.
pretty standard turbo fog, maybe cut down permission a bit and add another sculptor
I would if I wasn't loaning out a playset already. I have a small group of guys who we all play and loan cards, so since I was just driving down to see my family one weekend, I'm bringing my 1 spare sculptor. I draft way too much.
Good pont on the counters and draws and this is the ferst time i seen a tubo fog deck.
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I like it forsure, only thing i would do is take out a font and a howling mine and add in two Twin Cast! Gotta have the Twin Cast, ultra combo think about adding them to an archive trap! Good deck though.
Ya I had too look up just forsure but twin cast high sell on net are like 6bucks. Definitly need a playset of those man, two mana copy any sorc or instant. Casting an archive trap for free and then twincast is like 26 cards 2 mana.. = fing sick.
No doubt. Also fun to counter something, they counter your counter and you twincast your counter to counter their counter countering your counter. But yeah, I see your point. And got more than enough twincasts to make it work. I'll ponder on it, but honestly, I like drawing 8-10 cards a turn, makes sure that the hand has the fog effects needed (since there are only 8) and all the counters it needs.
gotta say it doesn't really impress me. There are way to many flaws in it for my liking, such as the fact that there are no creatures. A counter deck would destroy this, a mill deck would do a considerable amount against it, and a planeswalker deck would absolutely crush it. If your opponent gets a huge creature out or something to play cards from the graveyard you are toast. Chandra Ablaze in a burn deck would be a good counter too. Good idea, but creatures or token producers would be a great idea to add in.
A mill deck would kill it? It is a mill deck. Also, they can have as many creatures as they want, they still do zero damage to a fog effect. Also, it has 2 Celestial Colonnade's, so if you absolutely must attack, it can (also good for killing planeswalkers). Also, with the amount of card draw, and 11 counters (more often than 1 in 6 cards), good luck landing a planeswalker. You also mentioned a counter deck, I don't know where you play standard, but in WoC's standard, there are barely any decent counters. But why am I bothering replying, you flat out said a big creature would kill it, which makes it sounds like you have no idea what a turbo fog deck does.